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 Gaming / BrikWars / *257 (-20)
  Rebellion against the Jimbonian Empire
 
I just added this to the BrikWars frontpage, but thought I'd crosspost here since it was funny - James Bailey sent me a link to his crazy battle report awhile back that captures the BrikWars spirit better than anything I've seen in quite awhile: (...) (20 years ago, 14-Oct-04, to lugnet.gaming.brikwars, FTX)  
 
  Re: Vehicle Scorer
 
(...) I'd be more interested in seeing a scorer for the 2001 vehicles rules. (URL) it really is about time I find a way to simplify the vehicles system so that you don't need a computer to use it. Suggestions are welcome. - Mike. (20 years ago, 6-Sep-04, to lugnet.gaming.brikwars)
 
  Re: Rules for Transporters
 
(...) Hi The rules are here: (URL) the way bottom. This is the "parent directory" or whatever you want to call this page: (URL) (20 years ago, 5-Sep-04, to lugnet.gaming.brikwars)
 
  Rules for Transporters
 
Hello gamers, I lost my Brikwars rules for transporters, including the Heisenburg Ker-Pow tables when my Palm Pilot died in a horrible MkIV explosion. I've looked all over the Brikwars page, and cannot find it again. Anyone have a copy they can send (...) (20 years ago, 4-Sep-04, to lugnet.gaming.brikwars)
 
  Re: Vehicle Scorer
 
(...) Joe, Glad to get someone interested. It shouldn't be 'terribly' difficult. I've built a VERY simple version using MS Excel's logic functions but it was never share-worthy. Essentially, we need something very similar to this (URL) but for (...) (20 years ago, 4-Sep-04, to lugnet.gaming.brikwars)
 
  Re: Vehicle Scorer
 
(...) I could handle the programming (result would be an open-source GUI app for Mac, Windows, and Linux), but as I've never yet played BrikWars, I'd need a bit of hand-holding on the requirements and logic. Best, - Joe (20 years ago, 29-Aug-04, to lugnet.gaming.brikwars)
 
  Vehicle Scorer
 
Dave Eaton and other programmers, come to our aid! Dave's Troop Scorer is great! We love it. But we need a half-decent vehicle scoring program. "Please help me, Obi-Wan, you're my only hope." Aaron and George (20 years ago, 28-Aug-04, to lugnet.gaming.brikwars)
 
  Re: Mad Max
 
(...) I haven't built any of the vehicles, but the idea came to me some time ago: (URL) I think it would make an especially easy Con game or similar situation where one or two people prep the models, the stats, and everybody can join in for as long (...) (20 years ago, 28-Aug-04, to lugnet.gaming.brikwars, FTX)
 
  Re: LUGOLA to play Brikwars soon
 
(...) WAR OF THE SPECIES IS ON! TIME: Sunday, Aug 29 12noon LOCATION: Home of Aaron Sneary in (URL) ADVICE: If you want to be a little more prepared for Sunday's game, visit this site to create stats for your troops in advance: (URL) (Thanks Dave (...) (20 years ago, 27-Aug-04, to lugnet.org.us.lugola, lugnet.gaming.brikwars, FTX)
 
  Mad Max
 
[Blows the dust from lugnet.gaming.brikwars] So, if this doesn't scream Make Me A BrikWar Game, then you have no soul for car chases, mindless-violence and gratuitous sex... (which probably just means your not an American) (URL) love the dog. I wish (...) (20 years ago, 24-Aug-04, to lugnet.gaming.brikwars)
 
  Looking for BrikWars volunteer(s); Also an Evil Stevie's Question...
 
The local wargaming group, NOWS (Northern Ohio Wargaming Society) is having there annual con (NOWSCON) on September 25-26. I'd like to run a BrikWars game at the event. However, I feel I'd need at least one other experienced BrikWars player to help (...) (20 years ago, 16-Aug-04, to lugnet.loc.us.oh.cle, lugnet.gaming.brikwars, lugnet.gaming)
 
  Gaming at BrickFest 2004
 
Hey folks, it's getting close to BrickFest 2004 and so far the only gaming we have is Evil Stevies Pirate Game and a Formula I demo. If you want BrikWars or other LEGO based games, please contact me and/or use the BrickFest web site to set up a (...) (20 years ago, 9-Jul-04, to lugnet.gaming, lugnet.gaming.brikwars)
 
  Re: question about vehicle stats/points
 
(...) It's something we've looked at every now and then, but so far it hasn't really flown. There's any number of ways you can stat the same vehicle, and that makes me a little leery of setting anything in stone for specific sets. But more (...) (20 years ago, 29-Jun-04, to lugnet.gaming.brikwars)
 
  Re: question about vehicle stats/points
 
(...) I think this is a great idea. It would be very useful helping new players get into the game. My friend is making a Shell Combat Team that is deployed from the little Shell-type dragsters. He was just asking me about this very thing, seeking (...) (20 years ago, 28-Jun-04, to lugnet.gaming.brikwars, lugnet.loc.au.vic.mel)
 
  question about vehicle stats/points
 
Just wondering...Is there anywhere that has a list of stats for any of the sets that LEGO have produced? (Or is there one under construction) The reason for this question is that one of the MUGS members has an army in which he wants to use a few of (...) (20 years ago, 28-Jun-04, to lugnet.gaming.brikwars, lugnet.loc.au.vic.mel)
 
  Re: Robot Brain
 
(...) So, I should have used the regular rules. *Sigh* (...) Cool. (...) I'm looking forward to writing the program. I think that's the most interesting part of the RB. I was thinking of using a flow chart type program. ~Chris (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) The RV rules are for the 2000 edition, and the (latest) rulebook is 2001. There were a bunch of changes between the two years, so I'm not surprised if you're hitting inconsistencies. Most of the RV rules got absorbed into the regular vehicles (...) (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) Yes, I'm using the RV rules. Is there a newer version of those rules, or something I should be aware of? I was under the impression they were the rules to use when building a battlemech. I have noticed inconsistancies with the RV rulebook and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) Nah, I think Chris is using the old RV rules from 2000, where robot brains were still worth something (RV.4.1). I don't see any reason why you can't combine a robobrain and other pilots, as long as the robot still has to follow a program (and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) I'd say "sorta". A "robot brain" is really a detrimental aspect of a trooper rather than of an actual vehicle, hence your vehicle with the simple "robot brain" addition would still have no Skill, thus being still sorta inanimate. So I'd score (...) (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)


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