| | Re: Robot Brain
|
|
(...) So, I should have used the regular rules. *Sigh* (...) Cool. (...) I'm looking forward to writing the program. I think that's the most interesting part of the RB. I was thinking of using a flow chart type program. ~Chris (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Robot Brain
|
|
(...) The RV rules are for the 2000 edition, and the (latest) rulebook is 2001. There were a bunch of changes between the two years, so I'm not surprised if you're hitting inconsistencies. Most of the RV rules got absorbed into the regular vehicles (...) (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Robot Brain
|
|
(...) Yes, I'm using the RV rules. Is there a newer version of those rules, or something I should be aware of? I was under the impression they were the rules to use when building a battlemech. I have noticed inconsistancies with the RV rulebook and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Robot Brain
|
|
(...) Nah, I think Chris is using the old RV rules from 2000, where robot brains were still worth something (RV.4.1). I don't see any reason why you can't combine a robobrain and other pilots, as long as the robot still has to follow a program (and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Robot Brain
|
|
(...) I'd say "sorta". A "robot brain" is really a detrimental aspect of a trooper rather than of an actual vehicle, hence your vehicle with the simple "robot brain" addition would still have no Skill, thus being still sorta inanimate. So I'd score (...) (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Robot Brain
|
|
(In BrikWars) Is it okay to have a vehicle with both a robot brain and/or a regular driver or gunner? ~Clangador (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) Well, it makes sense. I didn't know if it was intentional or not. I've seen pictures of 'Mechs (in BrikWars) that have unarmored joints. ~Clangador (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) Well-built models will always have an advantage over poorly-built models. That's completely intentional. The question isn't about whether a properly-armored mech has an unfair advantage, but rather, why would anyone pay full CP and then not (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) Okay. I'm digging it. My friend, who I'll be playing against next Sunday asked me this question. If he builds covers over the joints of his mecha, will that prevent an attack against the joint until the cover is blasted away? It seems like it (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) It's more the difference between the attacker saying "I attack your mech" and "I attack the inner joint of your mech's left elbow." If he attacks a specific part, then he can use component damage. If he attacks the mech in general, then he (...) (20 years ago, 11-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) So, the attacker gets to choose which type they want to use? ~Clangador (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
|
|
| | Re: 'Mech Damage Question
|
|
(...) It looked like you'd answered your own question in the earlier post - any mixture of component, statistic, or platform damage will do. It all depends on which type of damage the attacker thinks is most effective or most appropriate to the type (...) (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
|
|
| | 'Mech Damage Question
|
|
Hello, I have a question. I guess my other post on this didn't get thru. I played a game of BrikWars Sunday. We played 10 troopers and a singel 'Mech each. I'm using the Robitic Vehicles rules. The damage rules for 'Mechs seems kind of unclear. How (...) (20 years ago, 8-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
|
|
| | Re: Motorcycle
|
|
(...) I can't really say; not anytime in the immediate future - even if I drop everything and work full-time on the rulebook, it takes a couple months of labor to compile a full revision. I keep an updates.txt file in my brikwars-dev directory, (...) (20 years ago, 4-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Motorcycle
|
|
Thanks for the info. Any idea when an update to the rulebook might happen? ~Clangador (20 years ago, 3-Jun-04, to lugnet.gaming.brikwars)
|
|
| | Re: Motorcycle
|
|
(...) Ah, you may have found that thing that'll finally get me off my butt to do another update. For one thing, the chapter section on Platform Size is wrong, I forgot to update it in the downloadable file after we rewrote the propulsion rules. The (...) (20 years ago, 31-May-04, to lugnet.gaming.brikwars)
|
|
| | Motorcycle
|
|
I'm working on making stats for a LEGO motorcycle in BrikWars. But, when I work it all out, it comes up with 0.5 inch for a movement rate. I'm either doing something wrong, or the stats in the game break down at some points. Or, I may not know what (...) (20 years ago, 28-May-04, to lugnet.gaming.brikwars)
|
|
| | Re: Is BrikWars Dead?
|
|
(...) "They" should put a rule in the book that you have to post pictures and a write up after the game. Really. -Clangador Obligatory Quote: "Brick are made of people! (2 URLs) (20 years ago, 27-May-04, to lugnet.gaming.brikwars, FTX)
|
|
| | Re: Is BrikWars Dead?
|
|
(...) 2 things: 1. Not everyone wants to spend the time on writing up every battle. I know from hearsay and reading gaming.brikwars that there have been recent battles. NELUG is right now discussing organising another one. 2. Come to BrickFest this (...) (20 years ago, 26-May-04, to lugnet.gaming, lugnet.gaming.brikwars, lugnet.events.brickfest)
|
|
| | (canceled)
|
|
|