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Subject: 
Re: Lego Warcraft would be soooo cool...
Newsgroups: 
lugnet.castle, lugnet.gaming, lugnet.dear-lego
Date: 
Tue, 18 Apr 2000 05:02:21 GMT
Viewed: 
292 times
  
In lugnet.castle, Scott P. Costello writes:
The way this works is a creative company invents a gaming engine and several
others copy it.  Classic example Wolfenstein/Doom invented by Idg.

Wolfenstein was created by....ummmmm....dang....that was so long ago even I
forget.  I mean the ORIGINAL Castle Wolfenstein (Apple ][).  Top down
graphics, not first person.  But yes, the engine by IDG has been copied many
times.


  These guys
invented the 3D shooter engine that was copied by many others.  Once software
engine is created, it is simple to adjust the graphics, maps and weapons to
suit your theme.  The same is true with Warcraft.  Blizzard invented the
engine (technically Dune invented it, Blizzard just perfected it), and many
others copied it (command and conquer, Age of Empires, etc.).

Command & Conquer was by the people who created Dune, they just sanded off the
serial numbers to avoid royalties.  :-)



  So for TLG to
produce the game would require the expense of licencing the engine, and the
work to adjust the game specifics (graphics, characters, maps, etc.)

Licensing of engines is extremely rare - why make it easier for someone to
compete with your product?  It was usually done to in the past simply to avoid
lawsuits on similiar products.


I know this is a very simple explanation for a very involved process but my
point is that this would be easier than you might think.

Idunno, I've worked on a lot of computer games in my time - nothing is ever
easy.


Scott

In lugnet.castle, Pearson Castner writes:
You could just make a war2 TC like they did with myth... Its not hard at all.



Message has 2 Replies:
  Re: Lego Warcraft would be soooo cool...
 
(...) yah yah! I remember copying it (shhh, i was young) sector by sector, since my poor apple][+'s 48k memory couldn't do more than that... :) yay locksmith *grin* :) Dan PS. Hope my age isn't showing ;) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)

Message is in Reply To:
  Re: Lego Warcraft would be soooo cool...
 
The way this works is a creative company invents a gaming engine and several others copy it. Classic example Wolfenstein/Doom invented by Idg. These guys invented the 3D shooter engine that was copied by many others. Once software engine is created, (...) (25 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)

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