| | Re: Star Wars Ep 1 Chess Set
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"Kung-Khoon Quah" <kquah1@tampabay.rr.com> wrote in message news:GoCK0q.7rH@lugnet.com... (...) manipulated (...) fighters.LMKWYT. (...) KK: I just got around to looking at this today and I must say, excellent work! I really like all of your ideas (...) (23 years ago, 28-Dec-01, to lugnet.starwars, lugnet.gaming)
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| | Re: Star Wars Ep 1 Chess Set
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(...) This is in reply to my own post but I did post a new picture on the same link above on Brickshelf of the Black pieces with the new SW 2002 Jedi Defense I droidekas, which looks better than the ones I came up with as the color scheme is better (...) (23 years ago, 17-Dec-01, to lugnet.starwars, lugnet.gaming)
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| | Re: Star Wars Ep 1 Chess Set
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(...) Benjamin, Monica, Thanks for the comments ! I got to admit I did not think of Shmi as a dark side character but as you put it without her there would be no Dark Lord of Sith. I will have pics of a new version with the new Droidekas from SW (...) (23 years ago, 16-Dec-01, to lugnet.starwars, lugnet.gaming)
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| | Re: Star Wars Ep 1 Chess Set
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I'd probably choose Obi-Wan over Anakin, but that's only because Anakin bugged me :). As far as a "high" level female baddie, how about call her Shmi since after all, she did give birth to the future Dark Lord of the Sith.... mo (...) (23 years ago, 16-Dec-01, to lugnet.starwars, lugnet.gaming)
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| | Re: Star Wars Ep 1 Chess Set
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(...) The set is very nice....I like your placement of players on the "light side". I especially like R2 and C3PO's placement as "bishops" and the fighters as the "rooks". Good choice to have gungans (jar-jars) as the "pawns". On the dark-side, I (...) (23 years ago, 14-Dec-01, to lugnet.starwars, lugnet.gaming)
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| | Star Wars Ep 1 Chess Set
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Can't seem to get chess sets out of my mind. Thought I would take a hand at a minifig intensive Chess Set based on Star Wars Episode 1. And as a side benefit, it got rid of all those pesky Jar Jar minifigs. Pics are here: (URL) - black is the Evil (...) (23 years ago, 14-Dec-01, to lugnet.starwars, lugnet.gaming) !
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| | Re: Western Wargame pics up on BrickShelf
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(...) b02.jpg, ... so they will sort properly. Frank (23 years ago, 14-Dec-01, to lugnet.gaming, lugnet.western)
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| | Western Wargame pics up on BrickShelf
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I posted earlier that I was going to try to get a game up and take some shots of it. I grabbed a few friends and laid out a crude map ( space considering-- it was pretty cramped ). We were really playtesting some new rules, but it was fun to boot. (...) (23 years ago, 12-Dec-01, to lugnet.gaming, lugnet.western)
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| | LEGO Puzzle: Soma Cube
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All, Here's a very quick addition to my LEGO page about geometric puzzles: The Soma Cube: (URL) ---...--- Eric Harshbarger / eric@ericharshbarger.org / www.ericharshbarger.org "Oh please, if people are going to start telling the truth around (...) (23 years ago, 5-Dec-01, to lugnet.build, lugnet.general, lugnet.gaming, lugnet.announce) !!
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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(...) It's clear from the responses here that a bunch of folks would enjoy a Piratefest. I hope we can eventually do this, because I'm willing to commit a weekend to the Pirate Game, I'm just not willing to commit all of Brickfest weekend to the (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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I'll just put my answers right into the text: (...) If time were not the issue, I would push for both. A Campaign game that had time to develop a little would be nice ( getting into bigger ships, more strategical action etc. ) (...) Greater (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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(...) ...I prefer campaign from bystander and player. Its fun to come and go and see how things develop and to know that when I cant make it back for a few hours, its still the same people just with bigger ships and guns :-) ...However, I've never (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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I'm appending to your response with my own answers to the survey and responses to some of your thoughts. (...) Campaign (but ideally one (or more) of each). (...) RPing, flexibility (both in terms of player committment and goals), customizability to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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(...) Campaign. (...) The "freedom" of such a game to take many tacks to the action Marshalling scarce resources (e.g., building from nothing) (...) BIG SHIPS (...) I might GM, either specific groups of ships or sutling. (...) 48-60. (...) Not that (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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My own answers to the survey... (...) Not really sure, some preference to campaign (...) Role playing, easier for players to come and go (...) Get to use the larger ships (...) Prefer to GM (...) I'm inclined to seriously consider limiting my (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: Any talk of a Pirate Game or BrikWars at BrickFest 2002?
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(...) As Lindsay has said, Pirate Gaming at Brickfest is almost a given. I will be looking for what's to make it less demanding of my time however. I really want to have plenty of time to enjoy Brickfest as a whole. I will welcome thoughts on how to (...) (23 years ago, 3-Dec-01, to lugnet.events.brickfest, lugnet.events.brickfest, lugnet.pirates, lugnet.gaming)
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| | Re: New space wargame: Fleet Command
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(...) Actually, I wrote the program in Visual Basic. Converting to a mac version would be good, though. I'll post the code when I have a final version done. Zac Soden (23 years ago, 25-Nov-01, to lugnet.space, lugnet.gaming)
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| | Re: New space wargame: Fleet Command
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This seems pretty cool, unfortunately I haven't read all the rules yet. Though I'll be sure to give you feedback as soon as I do. Anyhow, Zac, are you willing to post the source code for your program? If it's in C++ or C I might be able to make a (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
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| | New space wargame: Fleet Command
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Hi there everyone, Lucky for me, I have just finished year 12 and, after a streak of inspiration, I have written a wargame. Although Brikwars is a great, well written game, I was finding it a bit slow to play with all of the dice rolling for (...) (23 years ago, 24-Nov-01, to lugnet.space, lugnet.gaming)
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| | The next big scenario at WAMALUG's BrikWars Game!
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There is a large arena for combat. Each player brings an army of troops and vehicles. At the start of the game, the Computer or Demon of War will allow each team to choose it's ten best men. These troops will be allowed into the arena first. Then (...) (23 years ago, 23-Nov-01, to lugnet.gaming)
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