| | Brikwars quessie
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OK, how does automatic fire with combined fire work? I made a rough ruling yesterday that you added your automatic fire damage dice together (so if you hit twice with a gyrorifle on automatic fire you did 2D6+6 damage) Steve (24 years ago, 2-Apr-01, to lugnet.gaming)
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| | Re: Weekend of LEGO Pirate Games!
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(...) Ah, figured out what was wrong, just had my URLs for the thumbnails screwed up... All fixed, and while I was there, I fixed the links to Richard Parsons's pages (actually they were fixed earlier, I just finally got around to uploading the (...) (24 years ago, 28-Mar-01, to lugnet.gaming)
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| | Re: Cutter Sails
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Me to please! I've been meaning to post about this for some time. (...) (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
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| | Cutter Sails
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Hi! Could anyone provide me with some scans of the Cutter Sails from Port Royal? I've just built six of them for a Pirate Game I ran on Saturday (write-up to follow), but they look a bit... Naked. Thanks. Steve (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
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| | Re: Green Ship MOC
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(...) Nope, not the 1x4 with towball either. The Weapons Wagon has 3 1x2 plate with rod hooking up, and a cannon. The 1x4 plate with towball is available in a couple recent (non-Pirate) sets: 5978 Sphynx Secret Surprise (4 in brown), 6584 Extreme (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
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| | Re: Green Ship MOC
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(...) That's a lot to balance, granted--and upon thinking about it, I agree that it's kind of silly to add cannon. After all, there's no added amount of broadside area, so why more guns? Regarding treasure, it might be easiest just to make merchant (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
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| | Query for interest in a new (space) game idea for Brickfest or whatever - Studded Death
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I've been thinking about my growing interest in LEGO Space creations, and what a cool set of game rules Iron Crown's Silent Death is, and how it would be real cool to mix the two. Part of this idea also comes from the mixing of Silent Death rules (...) (24 years ago, 25-Mar-01, to lugnet.gaming)
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| | Re: Green Ship MOC
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(...) I would be inclined to make the only change be that the number of cannon doesn't jump. The hit points and initial crew for a battle game probably do make sense to have the jump. Of course it's a limited issue in some ways the way I will tend (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
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| | Re: Green Ship MOC
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(...) Stands to reason. But could not the larger class still be useful, if only for carrying capacity, speed, and hits to destroy? I'd be interested in hearing what the new difference would be, if any. (...) I'm glad you managed to get a bunch of (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
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| | Re: We don't need another hero-fig...
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(...) Well, I think the Briktorians will reclaim that title...the snipers are back to practicing on flame-thrower Jar-Jars...and you know what that means for poor defenceless medics/engineers :) As to the entire mobilization idea...they're looking (...) (24 years ago, 22-Mar-01, to lugnet.loc.au, lugnet.gaming)
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| | (canceled)
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| | Re: NELUG BrikWars 3-17-2001
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Hi James, We usually have a Brikwars game about every 6 weeks or so, it seems. Last year it wasn't quite so frequent, but in the past couple of months we've already had three games, one at TL3 (medieval), one at TL 5, and one at TL 6. This past (...) (24 years ago, 21-Mar-01, to lugnet.gaming, lugnet.org.us.nelug)
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| | Re: We don't need another hero-fig...
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(...) ROTFLMAO I LOVE this. Just fantastic. Ahab bags 'impossibly stupid'. Richard Still baldly going... (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
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| | We don't need another hero-fig...
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Listen all! This is the truth of it. Fighting leads to killing. And killing gets to warring. And that was damn near the death of us all. Look at us now! Busted up and everyone talking about hard rain! But we've learned, by the dust of them (...) (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
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| | Re: NELUG BrikWars 3-17-2001
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I have to ask this, how often do you run your BrikWars games? The frequency of posts seems to be increasing and I am interested in participating in some of these events. I have downloaded all the available rules from of various sources on the net (...) (24 years ago, 21-Mar-01, to lugnet.gaming)
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| | NELUG BrikWars 3-17-2001
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The first batch of my pictures from NELUG's BrikWars game on Saturday, March 17th are available on Brickshelf. Pics only, I'm afraid- no text. Still, I'll cheerfully answer any questions. More will be coming from me (and presumably others) (...) (24 years ago, 20-Mar-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.build.mecha, lugnet.space)
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| | Re: Childhood memories of making all town cars Road Warriors
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(...) You could easily use BrikWars to mimic Car Wars, if you instituted some house limits on Tech Level, weapon size, etc. www.brikwars.com eric FUT lugnet.fun.gaming (24 years ago, 19-Mar-01, to lugnet.town, lugnet.gaming)
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| | Re: New Game!
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(...) by (...) Oops! I forgot to say that if the attacker loses, it misses by 4*mark. A tie misses by the Mark number in dots. (...) (24 years ago, 18-Mar-01, to lugnet.gaming)
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| | Re: New Game!
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(...) Rock smashes scissors, Scissors cut paper, Paper covers rock. (24 years ago, 15-Mar-01, to lugnet.gaming)
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| | New Game!
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My friend Sam and I tried a new battle game a while back. It can be played with nothing but Lego. Rules: (all rules can be changed-infinite adaptability!) -Move and shoot whenever is convenient (except on an opponent's turn). There are no designated (...) (24 years ago, 15-Mar-01, to lugnet.gaming)
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