| | RE: How many studs in an inch? How many posts in a thread?
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Hello, I have seen the Steve Jackson pirate game played at several Game Cons in California over the last several years. No Lego's involved. Ships have been well built models involving hundreds of building hours and great paint jobs. An inch is a (...) (21 years ago, 21-Apr-04, to lugnet.pirates, lugnet.gaming)
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| | Re: How many studs in an inch? How many posts in a thread?
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"Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:HwI5Mp.sFB@lugnet.com... (...) unaware (...) the (...) kinda (...) Of course it did sort of just happen that way so feel free to continue to be confused... (...) possible now, (...) (...) (21 years ago, 21-Apr-04, to lugnet.pirates, lugnet.gaming)
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| | Re: LEGO Rulers 4 Pirate Game
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(...) I've read Evil Steve's Pirate Game rules, and it says nothing about 1 inch = 4 studs. I've never measured it, so I don't know how long 4 studs actually are. ~Clangador (21 years ago, 20-Apr-04, to lugnet.gaming)
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| | Re: LEGO Rulers 4 Pirate Game
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"Larry Pieniazek" <larry.(mylastname)@...areDOTcom> wrote in message news:HwDALt.A81@lugnet.com... (...) me? (...) that (...) plates on (...) locked (...) of (...) regular (...) would (...) The game rules were actually written to use real inches. I (...) (21 years ago, 19-Apr-04, to lugnet.gaming)
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| | Re: Looking for active sectors
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(...) The (URL) RIFT> is waiting... (URL) (21 years ago, 19-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: LEGO Rulers 4 Pirate Game
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(...) Everything else in the game is made out of LEGO. It's not really a matter of "appeal". one "inch" is *by definition* 4 studs. So you can't use a regular ruler even if you wanted to, the inches on it are the wrong size. But why would you want (...) (21 years ago, 18-Apr-04, to lugnet.pirates, lugnet.gaming)
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| | News Talk: Port Block Yards mission to Cruan'atan
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(URL) In news from the great orbital shipyards of Port Block today, the venerable (URL) HES Sirius>, veteran of the (URL) Spraw incident> over twelve months ago that brought the Spraw sector under the protectve wing of the Yards and the (...) (21 years ago, 18-Apr-04, to lugnet.gaming.starship, FTX)
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| | Looking for active sectors
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Hi all, Port Block Yards (and also a piratical dudes or two) is looking to redeploy in search of adventure. There are already vessels hard at work in Arbor. Which are other good sectors to be adventuring in? Richard Still baldly going... (21 years ago, 17-Apr-04, to lugnet.gaming.starship)
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| | Re: Galactic Reports 04/10/04
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(...) Just recieved your new one. Still the same crappy problem. Try sending the email to both starshipNOSPAM@danmattia.net and LSA202@NOSPAMhotmail.com -Dan (21 years ago, 17-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Galactic Reports 04/10/04
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(...) Yup. They look more or less the same, just the text is different. Hmm... -SM Hendo (21 years ago, 16-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Registry Gazette - interest free terms!!
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Hey there Starshippers, OK, so there's plenty going on - new players, new ships, new craft. Hoo-ahh! New player James' new ship (URL) Ariadinae> (welcome James :-), Jeff's new ship (URL) DAC Torga Ceti II>, Dan's new ship (URL) USS Battlestar> and (...) (21 years ago, 15-Apr-04, to lugnet.gaming.starship, FTX)
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| | News Talk: DAC Announces Relaunch of older Cruiser, Construction Begins on New Capital Ship
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DAC News Service Everything DAC, All the time ---...--- Embargoed until 15/04 ---...--- Today the DAC Military Council has changed it's mind about the scrapping of the Torga Ceti II. This ship is of the same class as the missing, and presumed lost (...) (21 years ago, 15-Apr-04, to lugnet.gaming.starship)
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| | Re: Galactic Reports 04/10/04
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(...) The one you sent again: still the same error. Churchill worked fine. Is the whole action email visible on your end? -Dan (21 years ago, 15-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Galactic Reports 04/10/04
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(...) I'm not sure. Did you get the Churchill's action without issue? -SM Hendo (21 years ago, 15-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Galactic Reports 04/10/04
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(...) Same thing. Could this be on my end? -Dan (21 years ago, 14-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Galactic Reports 04/10/04
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(...) snip (...) Hey Dan. That wasn't intended. I will send it again now. Let me know if it looks okay... -SM Hendo (21 years ago, 14-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: Galactic Reports 04/10/04
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(...) Hendo, one minor problem. All I got for the Hell's Fury was: Starship: VALCENTRAL: USS Hellâ™s Fury (URL) Status: USS Hellâ™s Fury === Coordinates: Orbiting at G1; Away Team at Formian Colony Clanesk, Darpenime No actions. Maybe this was (...) (21 years ago, 14-Apr-04, to lugnet.gaming.starship, FTX)
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| | Re: RulesTalk: SMs and Running more than one Sector
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All looked eminently sensible to me. I'd only reinforce the point about the need to ensure that as an SM one is up to running two sectors. I have had on average 6 or 7 ships active in New Pacific most of the time, and for me that's a chunk to do. (...) (21 years ago, 14-Apr-04, to lugnet.gaming.starship)
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| | Galactic Reports 04/10/04
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Galactic Greetings! Travel reports have been emailed as appropriate. There have been a lot of new ships in recent weeks, so if anyone feels they have been missed, please let me know. I also mailed out actions for my sectors as needed. And finally, (...) (21 years ago, 14-Apr-04, to lugnet.gaming.starship, FTX)
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| | RulesTalk: SMs and Running more than one Sector
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Hi all, I was discussing this with Avery by email, and I think it is worthwhile to share my comments here for everyone to review. If you disagree with anything I say, feel free to share... By email, I said: Hey Avery! Sorry I am just getting back (...) (21 years ago, 14-Apr-04, to lugnet.gaming.starship)
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