| | Re: Rules Talk: My take on JumpSpace
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Hi everyone, I'm preparing to join the game; should be ready real soon. As for all of the latest discussion into the realms of Jump technology, here are my few cents worth :) Jump drives would be very large devices that require vast amounts of (...) (21 years ago, 31-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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/Start American laziness Ah, it's fine. /End American laziness -Dan (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Weekend Reports 05/30/03
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(...) Done. -JHK (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Weekend Reports 05/30/03
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Galactic Greetings! This weekend came up on me quickly! But I got lucky; there was only one ship that required my attention. All others are either in an active sector or holding by lack of email (or awaiting final info for registration). Perhaps I (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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(...) There's also the small spelling error on the image (psycho?). :) -H. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) Their problem :D. (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) Yes indeed, the very self-same. Unfortunately, the ship and the bricks are in two locales right now, one 7000 miles from me, and one 8000. So no brick in hand, sadly. I'm working something up, though. :D LFB (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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In lugnet.gaming.starship, Lindsay Frederick Braun wrote too much to repeat here. Well, these are some interesting views, and I mostly agree. I've been standing back from this whirlwind of discussion for a while, but now I have some ideas to add. (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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In lugnet.gaming.starship, Richard Parsons wrote some stuff (...) Oh, yeah, those battery issues. Well, considering any ship can produce enough energy to get across a GALAXY in several weeks (or months, even), those have to be some pretty impressive (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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(...) I wouldn't use that as a signature without at least a text ~Dan, because folks reading Lugnet using email nttp programs won't see the image. -JHK (2 URLs) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(snipped all non-Hendo text) (...) Yes. We are all treated as equals, except Hendo. :). He's the Grand Galactic Mediator Dude. Make him mad and you'll know it. :) (...) Well, I have no problems with ferries with JumpDrives©. :), love doing that (...) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) What??? ====== Is this the same LFB who made this... (URL) Now, if you made a space ship with that dark gray... -JHK <http:/jhkruer.com (URL) (21 years ago, 30-May-03, to lugnet.gaming.starship, FTX)
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| | Re: Rules Talk: JumpShip Ideas
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(...) Oooh! A thread with colors, and HEY! .starship has over 100 posts now! :) Oh, and Lindsay, as for lack of brick, ABS-related CAD are allowed. You may use any scale you like (mini-fig-, micro-, nano-, macro-, etc.). As for your interjections, (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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(...) Heck no! Get in here :-) (...) I agree completely. (...) The tiers are more a guide to the GM and SMs, and other players. The propulsion tiers impact on galactic movement, but not much on in-sector movement (GM monitors and administers) (...) (21 years ago, 30-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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In lugnet.gaming.starship, John P. Henderson wrotemore worthiness. (...) I guess I am (sorry :-). (...) I wonder even if we end up with a 'Full Jump Engine' setting, a 4th and super setting, of which we are each only allowed one. I appreciate your (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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Hi! If I may interject, as someone who's mulling over joining up (unless my lack of any actual Brick at the moment is an intent-killer) and has read the rules as a fresh outsider: (...) This sounds fair. Otherwise, no significant gain is made by (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
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| | (Post for David) Jumpship
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David can't post to LUGNET yet, so I've done it for him. I'm so generous...:) Im still stuck here on the old board because I cant logon to LUGNET. Another thing we could do is Recharge Stations!! In the books Im basing my organization on recharge (...) (21 years ago, 29-May-03, to lugnet.gaming.starship, FTX)
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| | Starship Button
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Galactic Greetings! I have noticed that some of you and some of our associates have links pages on your websites. I invite any who are interested to include a link to the Starship site on their pages: (URL) you may use this image as a button, if (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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In lugnet.gaming.starship, Richard Parsons wrote a bunch o' stuff. Hmm. Interesting thoughts. I am happy with the direction of this discussion thus far... (...) So you are proposing a re-write of the previously stated rules on Full JumpShips to (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
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| | Re: Rules Talk: JumpShip Ideas
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In lugnet.gaming.starship, John P. Henderson wrote stuff. Currently: (...) Proposedly: (...) I don't want to cruel my own proposals to the Glorious Galactic Grand Guarantor, but (I do want to see good rules made that improve gameplay): These two (...) (21 years ago, 29-May-03, to lugnet.gaming.starship)
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