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 Gaming / *1620 (-20)
  Re: Commercial Talk: Jump Engines
 
(...) Of course, of course. No sense bothering the Grand Galactic Generale with lowly commercial matters now is there? As agreed, if we end up thinking to apply this outside Port Block Yards Fleet Tenders, we'll start talking royalties ;-) Richard (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) Well, technically, his engineers are looking at your ship's upgrade from Spraw, and if he negotiates with you to do so, he will take the plans and try to duplicate the engines. He is considering, for game-play fun, saying that they can't (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) His society developing it? Richard, you know I expect a share out of this, right? :) Can't wait to get my Junk Ship zipping around on its new drive... -JHK (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
First of all: Oh my God! What happened to the text?! It's all...weird. Anyway... Very good explanation. It works very well. My ships have a modified form of this jumpdrive, but I don't use it in Starship. It's how I get across the galaxy in 5 (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, FTX)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) (grins) It stems from our use of the term JumpGates. I honestly do not recall which of the participants first provided that particular term here in Starship, although surely it has been used in other Sci Fi before. But early during game (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: Rules Talk: JumpShip Ideas
 
(...) <remainder snipped> JumpShip? Hmmm...am I detecting the influence of the venerable GDW "Traveller" (the original one) here? :) I must find my copy of "High Guard." It's been too long. Hopefully one day I'll be able to take part in all of the (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Rules Talk: JumpShip Ideas
 
Galactic Greetings! After a couple of emails between Richard and me, I thought I would bring this forward for the group... Definition: JumpShip: A JumpShip is any ship that carries its own JumpDrive, utilizing that same mysterious technology (...) (21 years ago, 28-May-03, to lugnet.gaming.starship)
 
  Re: outta time...
 
(...) Ouch. Sorry to hear this my friend. Although we all understand that Real Life must take precedence over this hobby sometimes. We certainly hope you don't slip into a full-fledged or long-lasting dark age. ...I will keep your ships and sectors (...) (21 years ago, 28-May-03, to lugnet.gaming.starship, lugnet.general)
 
  outta time...
 
Sup all, Don't know how much this affects anybody, but because of a lot of stuff I have to do now I have nearly no time for lego. I hope it won't become a dark ages but I prolly wont be around much anymore, if you could say I was in the first place. (...) (21 years ago, 27-May-03, to lugnet.gaming.starship, lugnet.general)
 
  Re: Dan...
 
I think I only sent to your Hotmail. Sending to your work now. ~Dan (...) (21 years ago, 25-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
(...) No. Thanks anyway. Every email I have sent to you, you have recieved. Randomly changing things at my end is not indicated and is just a waste of time. There have been (as far as I know untested) rumours that yahoo accounts having difficulty (...) (21 years ago, 25-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
Wanna try sending to lsa202@hotmailNOSPAM.com? ~Dan (...) (21 years ago, 24-May-03, to lugnet.gaming.starship)
 
  For Hendo: Minus One Player in Arbor
 
JHK has quit Arbor. I let you know so you can begin his galactic emails and such. Wish he'd stayed, but he didn't. ~Dan (21 years ago, 24-May-03, to lugnet.gaming.starship)
 
  Re: Use of the LEGO(r) name/trademark in game instructions
 
(...) And it would be used respectfully. (...) I wouldn't even think of it. :) The game has a name (not yet finalized) that suggests the nature of the mechanism, but does not include the company name in any way. (...) This is precisely what I intend (...) (21 years ago, 24-May-03, to lugnet.gaming)
 
  Re: Dan...
 
(...) Nothing received from either of the addresses you identified to either of the addresses I gave you. Ever. <sits patiently looking up both pipes to see if anything is coming...> Very very strange. Richard Still baldly going... (21 years ago, 24-May-03, to lugnet.gaming.starship)
 
  Weekend Reports 05/23/03
 
Galactic Greetings! This week's galactic travel reports have been mailed out (as needed). Still sorry that some of the newer ships are not listed on the site yet. Still working on getting things bridged over. Those who have pics and all are being (...) (21 years ago, 23-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
Both have been sent about 1 day or so after recieval. Problem on my end or yours? ~Dan (21 years ago, 23-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
(...) Lsa202? That's intentional. I operate with many email addresses. Lsa202 is outgoing for Arbor. Lego_dan44 takes in Derelict and New Pacific emails. Demosthenesthegreat should be the new one, as I tried to once change lego_dan44, but no (...) (21 years ago, 23-May-03, to lugnet.gaming.starship)
 
  Re: Dan...
 
(...) I've recieved both. I've sent a lego_dan44 reply, not yet a demosthenes. Have you recieved lego_dan44? I'll send demosthenes reply ASAP. ~Dan (21 years ago, 23-May-03, to lugnet.gaming.starship)
 
  Re: Use of the LEGO(r) name/trademark in game instructions
 
I think it comes down to how you use the trademark. Using it in the name of the game will not fly (because people could assume the game was a product of TLC). Mentioning in the game rules that TLC makes an excellent set of LEGO sets that can be used (...) (21 years ago, 9-May-03, to lugnet.gaming)


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