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 Gaming / *1300 (-20)
  Re: My continued idea...dunno how this will fly.....
 
(...) It's been done without a "space" element to it - go read Raymond E. Feist's Magician series. Another of my favorites. :) Tanya (22 years ago, 22-Jan-03, to lugnet.gaming)
 
  Re: Starship is Go for Launch!!
 
this is probably a dumb question, but exactly how does one play? also, is there a place where the 'play' can be observed? essentially.. so someone could see whether they would want to take the time and effort to play, or some other level of (...) (22 years ago, 22-Jan-03, to lugnet.gaming, lugnet.space)
 
  Re: My continued idea...dunno how this will fly.....
 
<snip> (...) the easiest way around both problems is simply follow the IOM plan: a neutral, undefined large continent/island that is just beyond anybody's borders, with the "mist" that disables mechanical and magical workings. The problem, of (...) (22 years ago, 22-Jan-03, to lugnet.gaming)
 
  Re: My continued idea...dunno how this will fly.....
 
(...) Ineed. IOM was a good concept and an inspiration to games like Starship (as indicated on the Starship background page (URL) would be interesting to see what gaming possibilities there are in Castle. These sorts of games all have details to (...) (22 years ago, 22-Jan-03, to lugnet.castle, lugnet.gaming)
 
  Starship is Go for Launch!!
 
Galactic Greetings! You may have seen brief comments in earlier posts about the development of the Starship RPG by-email game (which gives everyone a reason to build more MOCs of brick). As of this morning, the game is ready to take off. The main (...) (22 years ago, 22-Jan-03, to lugnet.announce, lugnet.gaming, lugnet.space)
 
  Castle's Revenge !
 
[Copied to .announce.moc, because that's what it is. Copied to .castle because of the influence of Anthony Sava's works as well as other roots in that theme. Copied to .build.mecha because I kept having 'visions of escaflowne' while building this. (...) (22 years ago, 22-Jan-03, to lugnet.announce.moc, lugnet.castle, lugnet.gaming, lugnet.space, lugnet.build.mecha)  
 
  Re: Ex-lurker + Advertisement
 
(...) Hey Andrew! Just wanted to welcome you in from delurking! (Although between the Spraw adventure and planning the full Starship RPG, messages from you seem all too familiar to me to think of you as a lurker.) :-] Keep up the good work! -Hendo (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Re: Ex-lurker + Advertisement
 
(...) I like your site. It's nice to see a Lego page with an actual backstory, there aren't enough of those. The Errant Kangaroo is an interesting looking ship, though personally I would have liked it more if it were built to a larger scale. Anyhow, (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Ex-lurker + Advertisement
 
Hi all I finally got approved to post (it sure took them long enough)! Hooray! Since I have three years or so of lurking to atone for, this post is gonna be a little long. Well, for the .space peeps, my website is called "Defenders of the Alliance (...) (22 years ago, 21-Jan-03, to lugnet.space, lugnet.gaming)
 
  Re: Ideas for Brickswest sessions
 
(...) Cool. My desires for gaming at BW are for stuff that takes at most an hour or two rather than long drawn out stuff.... since I have looked at the schedule and want to do a LOT of other stuff! But I am not flying out till Tuesday AM... If I (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: Ideas for Brickswest sessions
 
(...) I, too, will bring my Pirate Game stuff, on the off chance that we find some time to play. I'll also have my minifig-scale version of Frag (actually, Frag Deadlands) to play, which is much easier to learn (and which plays faster as well) than (...) (22 years ago, 20-Jan-03, to lugnet.events.brickswest, lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Erm...stone, I guess. (...) Yeah...like 'Expert Siege Weapon Operators'. (...) Thanks for the quick response Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) My friend Eric has the castle. Mmmm...debris..... (...) One problem; the trebuchet's made out of wood! (...) Got milk? ;-D (...) Sweeeeet! (...) Thanks for the quick responce! Nathan Wells (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) a 2x4 brik weighs one blok ... which means it has an AV of 1d6. I think. Oh heck, I never remember these things. Somebody? Anybody? (...) Oh, silly! Anybody can fire it ... even somebody with a skill of, say 1. The real challenge is hitting (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Re: Some Brikwars Questions
 
(...) Depends on what it's made of. (...) You'll have to up the skill on some of your troopers so they can use it. Or just lob rocks in random directions. but I'd suggest the first option. Adrian (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Some Brikwars Questions
 
Hey Wargamers, I'm staging a TL2 battle against some of my friends in a few days and I have some questions: 1) What is the AV of a single Blok? 2) My trebuchet has a UR of 12! How the heck will any minifig be able to fire it? Thanks for the help! (...) (22 years ago, 7-Jan-03, to lugnet.gaming)
 
  Starship-A new RPG
 
Dan Mattia's e-mail server is down, so I (Sean) am posting this for him: Since around September, about 8 people have been making a LEGO RPG. It was originally intended to be just for us, but then as we made the rules and discussed topics, it got (...) (22 years ago, 31-Dec-02, to lugnet.space, lugnet.gaming, lugnet.events)
 
  My website and my Brikwars write-up...
 
Well, I took the plunge, made my own lego themed website, and realized I had nothing for it. Well over the summer at GenCon2002 Others and me had a TL2(Medieval) Brikwars battle. These were the contestants; Evan Butzlaff(credited to getting me back (...) (22 years ago, 8-Dec-02, to lugnet.announce, lugnet.gaming)
 
  New Scenario for BrikWars- to be played in DC 12/21/02
 
I have written a new scenario for an upcoming WAMALUG BrikWars game. It incorporates the lesser known rules for Mercenaries and Matter-Energy transporters from the 2000 text rules in a Tech Level 6 Urban setting. The specifics for this scenario are (...) (22 years ago, 3-Dec-02, to lugnet.gaming)
 
  Re: p3b4 optional rules mines/sensors longish
 
(...) I wanted to make something other than a miniatures style game as we already have Brikwars, Lego Wars, Minifig death, Mechatron etc. etc. (...) I think you could do this even in an abstract game. You just need to find an abstract way of (...) (22 years ago, 28-Nov-02, to lugnet.space, lugnet.gaming)


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