To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.gamingOpen lugnet.gaming in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Gaming / *1184 (-20)
  PIRATE GAME: New Cutter Record Sheet and other discussion
 
I just spent some time working on a new cutter record sheet. The new sheet reflects some rule changes: Cannon fire is -1 at 18" and -1 per 6" thereafter (a rule we have been playing with at BrickFest) Grape is -1 per full 3" of range (I'm wondering (...) (22 years ago, 30-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
Spiraling, spiraling out of control. I already have a back seat full of bricks and figs. I could bring the truck. Bwah ha hha ha ha ......ha....ha......ha..... Are there template sheets for troopers/characters? I will try to bring a radio. I will (...) (22 years ago, 29-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) Go to the top of the escalators and face the dealers' room. It's to the far right. When you enter the room, board games are on the right half and minis are on the left. Mini HQ is obvious from there. Chris (22 years ago, 28-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
I've heard you talk about the Lego booth. Does Lego actually have a booth at Gen Con?? And I also would like to know where the Miniature HQ is. Thinking hard about where the Mini HQ and Minis game room is, ~Evan Butzlaff (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
Hm. Radios are quite a good idea, I don't have one myself but I might be able to get one. I'll let you know on that. I'll be able to bring a nice sized army and some terrain and hopefully my republic gunship, as well as a friend if we do play (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  West Coast Pirate Fest
 
Now that I have an apartment which has floor space, I've been thinking of hosting a Pirate Fest at my place (near Portland Oregon) some weekend to play a very long campaign of Evil Stevie's Pirate Game. I figure if I clear the furniture out of my (...) (22 years ago, 28-Jul-02, to lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: The Pirate Game at BrickFest 2002
 
I'd like to thank Frank and everyone else who made this game happen. I got suckered because I thought I was going to see some animation stuff, but due to the room change, I wandered into the begining stages of the game. After a few minutes of (...) (22 years ago, 27-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
(...) I'll bring something! At least a few figs, maybe a smallish building or two, and maybe a fantastic creature or two. I still have a week to procrastinate so we'll just have to wait and see. I'll look for your stuff at the miniatures desk in the (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: Questions for Mr. Rayhawk or other knowlegible source on Brikwars
 
(...) These answers are for Brikwars. If you feel they're not what you're after, feel free to ignore them or make up your own. Brikwars is your game and as long as all parties know and agree with the rules you're using it does n't matter what those (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
 
  Re: The Pirate Game at BrickFest 2002
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
 
  Re: Meeting Locations at Gencon
 
(...) Hmmm, why don't we get radios instead? Or manage to get a frequency on motorola ones or something. There might just be an easier way of keep each other posted. What day will Brikwars be, and what tek level? I'll help coordinate if no events (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
 
  Questions for Mr. Rayhawk or other knowlegible source on Brikwars
 
Ok, I know the rules say you don't have to use the rules, but I like rules, so here are a few questions on Brikwars- 1. Can you add a PowerSource to a Vehicle? I have a mech that could handle a MkIV Laser, but power isn't enough. Is it ok to add (...) (22 years ago, 24-Jul-02, to lugnet.gaming)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Yes, thanks to the Animation folks for not needing their room. I think we also gained one or two players who got suckered into the game instead of playing with animation stuff... But you were a help on Friday. You came up with a couple (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Definitely would have helped. Over the next months, I plan on organizing all my minifigs, so I may make up bags of pirate crews which would speed up that part. More islands certainly would have helped. (...) I've never quite figured out the (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) I'm sorry to have rebuffed you. I have been trying to figure out just how to use non-pirates in the game. There needs to be some additional background work done. I am also afraid that such additional background detail may be an additional load (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
Grr... I'll probably respond to all the comments tonight. I have one post on it's way, but something in our firewall at work is making it take a minute or two to open an NNTP connection, and I hate editing messages in the web poster (no spell check (...) (22 years ago, 24-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR