| | Re: Help! Brikwarz Questions, need person who knows their Brik stuff!
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(...) Richard Parsons scored one up for the Brikwars at the national meet in Brisbane this year. I don't have the numbers handy, try emailing him for details, though your approach may vary. IIRC it came in at around 500ish points (ie. a lot) so you (...) (22 years ago, 18-Jul-02, to lugnet.gaming)
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| | Re: Lego gamer interviews at MilitaryGaming.com
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This is neat! Copied to mediawatch as an FYI... but I left the FUT to fun.gaming. (...) (22 years ago, 18-Jul-02, to lugnet.gaming, lugnet.mediawatch)
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| | Re: Lego gamer interviews at MilitaryGaming.com
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(...) Well it's not for Lego Wars, and it wasn't me - I think I'd remember being interviewed. :) I believe you're right about it being LFW. BTW, a more current link for Lego Wars: (URL) (22 years ago, 18-Jul-02, to lugnet.gaming)
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| | Lego gamer interviews at MilitaryGaming.com
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I just saw a couple of Lego gaming links go up at MilitaryGaming.com, thought I'd mention them here. The first is an interview I did several months ago: (URL) there's a second one for Lego Wars: (URL) not sure who the interviewee was for the Lego (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
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| | Re: Help! Brikwarz Questions, need person who knows their Brik stuff!
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(...) I don't have a Gunship handy so I can't really say, but it would really depend on exactly how powerful you wanted to make it. Depending on how much armor, engine power, and speed you wanted it would have completely different stats. (...) (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
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| | Help! Brikwarz Questions, need person who knows their Brik stuff!
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Hello all. Um, I have a question for someone who knows his or her's Brikwarz. Does anyone know what a generic right out of the box Republic Gunship Brikwarz stats are? If not, is there an online vehicle scorer, because the downloadable one doesn't (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
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| | Re: Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gz8zzK.Kuv@lugnet.com... (...) I'm (...) for (...) Good Luck, and I hope to see you there. Just look for the pirate flag in the miniatures hall, several of them, small, large. James (22 years ago, 17-Jul-02, to lugnet.gaming)
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| | Meeting Locations at Gencon
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Hi all Gencon veterans, newbies, and just plain passing by gawkers, I am writing out info on meeting arrangements to avoid confusion for people trying to find the game. If you have suggestions let me know and add to the thread. Since BrikWars is a (...) (22 years ago, 17-Jul-02, to lugnet.gaming)
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| | Re: Gencon
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(...) I will be there, but I won't be able to participate in an event, because I'm not able to mobilize any of my creations. I'm there to play in the Continental Tournament for the Lord of The Rings CCG ( www.deciper.com ) for a day or two, (...) (22 years ago, 14-Jul-02, to lugnet.gaming)
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| | Re: BrikWars at GENCON?
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"Jason Spears" <spearjr@hotmail.com> wrote in message news:GzCBMH.2Ms@lugnet.com... (...) so if (...) prefer (...) play (...) Are your (...) could do a (...) I will try to bring equipment for several battle groups, if you have special figs bring (...) (22 years ago, 16-Jul-02, to lugnet.gaming)
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| | Re: BrikWars at GENCON?
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(...) I'll be there. I don't know if I'll have time for BrikWars, but I would definitely stop by and meet my fellow Lugneters. (...) -Jason +---...---+ Jason Spears MichLUG - (URL) Page - (URL) Store - (URL) (22 years ago, 16-Jul-02, to lugnet.gaming)
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| | Re: BrikWars at GENCON?
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"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:GzAGEC.LJD@lugnet.com... (...) The Shops at North Bridge 520 North Michigan Ave Space #300 Chicago, IL 60610 Basically downtown off of the Dan Ryan Expressway. I am going to call ahead (...) (22 years ago, 15-Jul-02, to lugnet.gaming)
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| | BrikWars at GENCON?
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(...) Where is that? (...) I won't know my schedule until I am on site. Sorry. But it's flexible so if we want to set aside some time, then I'm game (so to speak). I guess I prefer lower tek to higher, but since you're putting the game together, (...) (22 years ago, 15-Jul-02, to lugnet.gaming, lugnet.general)
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| | Re: Gencon
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"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gz8LIq.Eu4@lugnet.com... (...) I know some other people were Lego gaming last year, but I only caught the end of the fight. Undead in a chapel being assaulted by samurai. (...) (...) (22 years ago, 15-Jul-02, to lugnet.gaming)
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| | Re: Gencon
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(...) I'll be there! I'm an inexperienced BrikWarior but I'd love to play. Since I'll be flying from New Jersey to St. Louis and then driving up to Milwaukee, my abilty to bring bricks is pretty limited. I will also be informally working for Rio (...) (22 years ago, 14-Jul-02, to lugnet.gaming)
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| | Gencon
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Is anyone going to Gencon? I know there was a LUG meeting in Milwaukee at the same time last year. I just want to know if I should bring BrikWars equipment to the con for a pick-up game. James (22 years ago, 14-Jul-02, to lugnet.gaming)
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| | Re: BrickSiege Teaser Pics
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Hi Nathan et al, Yes, once compiled, the rules will be posted for free. I will announce here when I have a webpage up and running for such. I also hope that one of my playtesters brings his digital camera and lighting equipment with him so that I (...) (22 years ago, 27-Jun-02, to lugnet.castle, lugnet.gaming)
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| | Re: BrickSiege Teaser Pics
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Looking good! Will the rules be made available over the net? Love the elephant and the cottages nice and mass producable. God Bless, Nathan (...) (22 years ago, 27-Jun-02, to lugnet.castle, lugnet.gaming)
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| | BrickSiege Teaser Pics
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Hi All, I've mentioned that I have been working on this (and that is partly why I haven't been talking much), but I can't resist posting just a few snapshots of what I've been up to with my castle/strategy game layout... (URL) a note to any Townies (...) (22 years ago, 22-Jun-02, to lugnet.castle, lugnet.gaming)
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| | NELUG TL6 Modular SpaceShip Brikwars 6/15/02
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On Saturday, some NELUGgers converged in Arlington Massachusetts for the first of what will surely be many "Modular" Brikwars games. We had a back-story ((URL) enforced modular compatibility ((URL) a massive list of forthcoming rooms ((URL) and a (...) (22 years ago, 17-Jun-02, to lugnet.gaming, lugnet.org.us.nelug)
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| | Re: Brikwars proposal .. WWII / modern tank battle
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Jason, I think we should ask around with WAMALUG since I know that many of them have LOTS of baseplates. Jeff Stemble comes to mind. His baseplate collection excels my entire LEGO brick collection in cubic inches. I will only be able to be at (...) (22 years ago, 13-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
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| | Re: Brikwars proposal .. WWII / modern tank battle
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I'd be interested in playing, and it sounds like an awful lot of fun. Unfortunately, I only have a couple baseplates and I don't think I'd be able (...) (22 years ago, 13-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
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| | Brikwars proposal .. WWII / modern tank battle
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Hello all, I'd like to propose a theme for a BrikWars battle at Brickfest this year. If there is enough interest (say, 3 players that are coming and willing to build stuff), I'd love to play a scenario that centers around a modern tank / infantry (...) (22 years ago, 12-Jun-02, to lugnet.events.brickfest, lugnet.gaming)
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| | RE: New Junkbot online at www.lego.com
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(...) Woo Hoo! 100 of 22498! -Rob. 41 out of 23016......PBbbbbbbbzzz...zzzt ;-) Martin, Where are you???...??? Thanx, Mark Millère LUGnet # 525 Visit Milissa's LEGO(tm) store, Millère's Spares (URL) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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(...) I would actually have to say that, to me, the d20 combat system seems to have about the right amount of detail. There are enough rules that make tactics seem worthwhile, without too many minor details to necessitate having to consult the (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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(...) I'm not sure more complex combat systems are really the way to go. While I feel a combat system needs enough detail to make combat interesting, too much detail makes combats take too long. (...) with the core rules. Well, I will have to spend (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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I know a lot of people have reservations about the d20 system. It is far from perfect, and has its own peculiar brand of illogic (hey, paladin, why dont you put on the sorcerer's Cloak of Charisma so you can heal more damage) but still manages to do (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: d20 BrikWars
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(...) I think I agree with your analysis. (...) I'm still mulling about the idea of a brick oriented RPG, but I really feel like staying away from D20. If D20 was being published similar to GURPS where you have a genre agnostic core rule book and (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | d20 BrikWars
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I'm probably the last one to hear about this, but I just got a nice long e-mail from a guy named Jeffrey Schecter that clued me in to this thing Wizards of the Coast is doing, essentially giving free license to any Joe off the street to use Dungeons (...) (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: New Junkbot online at www.lego.com
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(...) Woo Hoo! 100 of 22498! -Rob. (22 years ago, 31-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Um, it seems that you didn't. But I have included them and set FUT there. (...) MS Excel which is what I've been playing with to try to engineer this system. (...) Ah...there's the key. Like you say, the curve is way too steep at +/-1. I think (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
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| | Re: Elements of a brick oriented RPG
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Geek warning: the following description is starting to get pretty geeky. I've set follow-ups to lugnet.off-topic.geek, see you there if you want to continue discussion... (...) Ok, First, for those who want to go into more depth of the math, you (...) (22 years ago, 28-May-02, to lugnet.gaming, lugnet.off-topic.geek)
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| | (canceled)
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| | Re: Elements of a brick oriented RPG
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(...) Frank, can you explain this in more detail? I've been trying to reconcile the bits that you mention into a roll-resolution system and I'm not getting it. When you talk about generating digits, I'm thinking that you're rolling d10s as you would (...) (22 years ago, 28-May-02, to lugnet.gaming)
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| | The kernel of a new game -- All Brick Stories
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Hi all, I'd been playing with some ideas for an in-depth RPG based on LEGO. Then Frank Filz posted the note at (URL) which started a good thread on LEGO RPG issues. Included in that thread, was a note from Mike Rayhawk ( (URL) ) that got me thinking (...) (22 years ago, 27-May-02, to lugnet.gaming)
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| | Create an Island using the Container Lid from one of the $10 LEGO Dinosaur sets
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I couldn't get my dinosaurs to stand securely to the box lid. ("(URL) I came up with an idea on how to make an insert into the top of the box lid, to make a more secure base for the dinosaurs to stand atop. (Incidentally, this makes a good island, (...) (22 years ago, 26-May-02, to lugnet.general, lugnet.pirates, lugnet.build, lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This concept is in fact an integral part of my own current project. I have been designing rules for a Castle-specific PBB wargame in conjunction with building a display that is built both with the rules in mind and with the intent of just (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) I didn't really mean to exclude anything, I really just meant to raise the idea that character advancement isn't really an absolute necessity. The game would be a lot simpler if it were left out; in any case, with only four possible ratings (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | RPG or PBM? (Was: Elements of a brick oriented RPG)
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(...) This is a cool idea, but does it neccesitate no character advancement? Is the goal to just get away from the traditional RPG aspects, to simplify the rules, or something else? Would having both advancement mechanisms work? (...) So, the idea (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) One of the ideas I've been keeping on the back burner for BrikWars is a supplement for some kind of construction-campaign system. It's anybody's guess as to when (or if) this idea will ever get fleshed out, so I'd be just as happy to see it (...) (22 years ago, 20-May-02, to lugnet.gaming)
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