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 Gaming / *1079 (-20)
  Re: Pirate Wars/BrikWars at Gaming Cons
 
(...) You could add BrickFest and Steve Jackson wrote here that he was running at Origins. Chris (23 years ago, 5-May-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  Jain's Guide reborn!
 
...Total overhaul of Jain's Guide to the Fighting Figs and Equipment of the Sector! ...Jain's is now fully database powered and supports remote reporter access meaning that no-matter where the story breaks, you can log into Jain's and submit your (...) (23 years ago, 2-May-02, to lugnet.space, lugnet.gaming)
 
  BrikWars Aiming question
 
If a troop is playing gunner on a moving vehicle, does the vehicles movement count against his ability to aim for a full turn? I'm unclear if it is movement of any kind that hinders aiming- trying to shoot a deer during an earthquake. OR if aiming (...) (23 years ago, 30-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) Absolutely, the modifier is that since there are that many more potential targets, you're making that many more rolls. You've got the wrong idea about the way these things work, there is no bullet that 'misses' the first guy. You're making the (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) This does sound like the best option. I understand that you're chances of hitting someone/thing important should be low, but every bullet that misses the first guy might hit the next guy. If you fire a full clip into a large crowd, you're (...) (23 years ago, 27-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) Depending on which optional rules you use. In the simplest case, this trooper would have to limit hislef to a 15 degree firing arc. Another thing you could try (although it's a stretch) is to say that if a target is large enough that it would (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  Re: Auto-fire rule question
 
(...) With an eye towards reality, this isn't actually as absurd as it sounds. Automatic fire is rather inaccurate (at least with traditional weapons, after about the 3rd bullet, recoil has moved the weapon so much that it's no longer pointing where (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  Auto-fire rule question
 
Auto-fire rule question for Mike and/or anyone who has used the rules: If a troopers skill is 1d6, max roll is: 6 and the penalty for a 30degree arc is: -2 Max roll is now 4 the AutoUsage rating on Impact Rifle is: 5 Then there is NO WAY a trooper (...) (23 years ago, 26-Apr-02, to lugnet.gaming)
 
  New Junkbot online at www.lego.com
 
For those Junkbot addicts out there, there is a new version called Junkbot Undercover online now. Martin (see you in the highscore table) (23 years ago, 25-Apr-02, to lugnet.gaming)
 
  Re: Pirate Wars/BrikWars at Gaming Cons
 
(...) Ok, I have just started a schedule of Pirate gaming at (URL) please e-mail or post here with details. If you happen to have current links to Pirate Wars, I need to update my page and the Lugnet page. Frank (who figured he'd better start doing (...) (23 years ago, 19-Apr-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  Pirate Wars/BrikWars at Gaming Cons
 
Salutations, I just finished attending Egygtian Campaign Gaming Convention in Carbondale, IL this past weekend. I gamemastered twenty plus hours of pirate wars and my fellow pirates and I had a blast. I also tried my hand at BrikWars with mixed (...) (23 years ago, 17-Apr-02, to lugnet.events, lugnet.gaming, lugnet.pirates)
 
  The 'Unofficial' Brikwars 'Scenario Sourcebook'
 
I happily announce the first edition of The 'Unofficial' Brikwars 'Scenario Sourcebook'. This has been a work in progress since my initial discovery of the Brikwars game back in June of 2001. I promise that as my imagination guides me, I will add (...) (23 years ago, 11-Apr-02, to lugnet.gaming)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) It's a good thing I didn't bring any red tiles along, or we would've had a sea of blood everywhere. I wonder if it gets thick enough, if it starts to impede progress, like travelling across water... Adrian (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) That darn forklift caused me more trouble than it helped me, though. The first kills of the game were the forklift driver spearing me with that thing and killing two of my archers. Once I got control of it, I went racing headling towards (...) (23 years ago, 9-Apr-02, to lugnet.gaming)
 
  Re: BrikWars 4-6-2002 pictures
 
(...) me actually drag my brother into a game one of these days. Looks like a blast. I really got a kick out of the horses been riden around inside. The samuri driving the forklift is a hoot. (...) Thanks for sharing, -Jason +---...---+ Jason Spears (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  Re: BrikWars 4-6-2002 pictures
 
Ha! These are great! What I love is the progression ... the first few pictures, it all looks so organized and neat and clean and tranquil and peaceful and ... pending;) Then, by the last frames, it's pure chaotic bliss, carnage everywhere, a true (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  BrikWars 4-6-2002 pictures
 
Hey all. Gino Melone, Eric Sherwood and myself took part in a 3 way TL2 battle set in a TL4 warehouse on April 6th. Each of us were in charge of a TL2 army of roughly 225 points. Gino's was primarily cheap grunts toting morningstars, Eric's was an (...) (23 years ago, 9-Apr-02, to lugnet.gaming, lugnet.org.us.bloc)
 
  BrikWars in PDF
 
I've gotten a lot of mail over the years asking for a .pdf version of BrikWars for printing out in hardcopy, to which my reply has always been "I'll get around to it someday..." Well, I never did get around to it but fortunately Wayne McCaul wasn't (...) (23 years ago, 7-Apr-02, to lugnet.gaming)
 
  Saturday, March 30 BrikWars pictures
 
Forgot to post this, sorry everyone! Here are pictures from the Brik Wars game on Saturday: Game 1, mixed TL2 and TL5; didn't finish because we realized that no goal is no fun: (URL) 2, TL2 "Island Escape!" Players had to get the Airship, the Power (...) (23 years ago, 3-Apr-02, to lugnet.gaming, lugnet.org.us.wamalug)
 
  BrikWars - Brikingham, March 2002
 
I've made a little illustrated write-up of the BrikWars game my friends and I got together for back on March 10, 2002. If you're interested in seeing the gory results, here they are for all to see: (URL) city of Brikingham will never be the same. (...) (23 years ago, 2-Apr-02, to lugnet.gaming)


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