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 Gaming / *1034 (-40)
  The Unsuspecting City of Brikingham
 
After joining in on the fun of Mike Rayhawk's BrikWars session at BricksWest, I decided I want to try out running a BrikWars game of my own with some of my friends. Greatly inspired by Mike's teams, I created eleven of my own 9-unit armies, each (...) (23 years ago, 7-Mar-02, to lugnet.announce.moc, lugnet.build.contests, lugnet.gaming, lugnet.town) !! 
 
  Re: Pirate Game Rules Thoughts
 
(...) That works well for some players, but if you recall, there is always one player who hasn't even started plotting when you ask if all plotting is complete. (...) In the role playing game, winning has generally be determined by wealth. In the (...) (23 years ago, 6-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Lego Car Wars, and Origins/GenCon
 
(...) I see it as a combination of Car Wars and Lego. The new car wars rules do seem to have an elegant method of handling movement, IMHO. On the other hand, the weapons rules and the performance should be based on the bricks and not on a (...) (23 years ago, 4-Mar-02, to lugnet.gaming)
 
  Re: Pirate Game Rules Thoughts
 
(...) I had a hard time figuring out how plotting worked from the sheet. But once plotting was explained to me it was dead simple. But then I've done Star Fleet Battles(tm) plotting which is quite complex compared to this. I think plotting adds a (...) (23 years ago, 4-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Brief trip diary and pics by SEALUGgers
 
For a brief BricksWest trip diary - including pictures - by a couple of SEALUGgers, check out the following webpage: (URL) special thanks to Matt Gerber, Dan Parker, Steve Jackson, Mike Rayhawk, and all the event organizers/content providers. This (...) (23 years ago, 4-Mar-02, to lugnet.events.brickswest, lugnet.org.us.sealug, lugnet.gaming)
 
  Re: Pirate Game Rules Thoughts
 
(...) My reading is pretty much in line with Chris here. But then again, I'm a metricating fool. The big problem with plotting, as I see it, is that when ships close in, independent plotting loses its connection to reality. If anything, I'd suggest (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Pirate Game Rules Thoughts
 
(...) It seemed to me that getting the hang of plotting took a few turns for most people and then they could mostly do it in their sleep. When I've played, I typically had my next turn plotted long before the previous turn was resolved. Do the (...) (23 years ago, 2-Mar-02, to lugnet.gaming, lugnet.pirates)
 
  Re: Gaming at AFOL cons
 
Another point re: dedicated rooms. I had dedicated a significant amount of luggage space to piratical decor, almost none of which got used because there was both no time to put it up and no place to put it. Such nonsense DOES add to the experience (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
 
  Lego Car Wars, and Origins/GenCon
 
I've thought about Lego Car Wars, but my thoughts right now just run to "use Lego to build the vehicles and scenery, and then play." Which would be fun and get attention, but it's just using Lego instead of regular playing pieces . . . it doesn't (...) (23 years ago, 2-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I've had a perpetual order at my local retailer since October to hold a copy of each item for me. So I hope that your date isn't vapor. I'm looking forward to it. And what Frank said: have you thought about LEGOizing it? (...) (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I think perhaps Matthew set the goals for BricksWest a little too high. Certainly fun was had by all, and I hope Matthew doesn't get stuck with any bills. (...) There can be an intimacy in a smaller game, and clearly the Pirate Game can be fun (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
Whew. Back from Ireland - which was the trip AFTER BricksWest. Only now am I catching up on both reading and writing. I have just read the whole thread but will cast my comments as a reply to Frank's original message, with additions at the end. (...) (23 years ago, 1-Mar-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) The main thing I saw which could have reduced setup time would have been a simpler battlefield. At BrickFest 2000, the BrickWars game I saw had a few pieces of scenery scattered around but didn't try and cover the whole play area with studs. (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I would have liked to have suck to less-structured pick-up games at BricksWest, but since I was picking up players "cold" (ie who had little to no familiarity with the game and who were not bringing armies of their own) I figured a structured (...) (23 years ago, 28-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C7AF510.3F00DA...ing.com... (...) Most gaming companies use temporary sales help for the major conventions and Lego could ask for volunteers to staff a booth for smaller conventions. Lego (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3oH2.FyJ@lugnet.com... (...) area (...) up (...) to (...) on (...) small (...) work (...) right? (...) :-) You are good man. I would prefer one of the medium sized rooms similiar to (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yes, the Pirate Game needs to be able to be left set up. At a minimum, this allows set up the night before. (...) TLC will need structural changes to be able to run booths at events. Such things need to be staffed and they just don't have it. (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Yea, I think a smaller game con would be a better venue, at least to start. Frank (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Like I said, I should be able to bring a decent amount of toys. You and Lindsay should be able to bring enough yourselves. Other folks will bring a little bit also. (...) I still have to think about how to make Imperial players really work. It (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) If pre-build islands and such are available, Pirate Game setup can be done in an hour. Player setup can be done in another hour or less. (...) That would be cool. I doubt TLC will go for it yet. If they do anything of the sort, I would expect (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
Ok, just read seven messages and decided that each justifies some response. As a result, I may repeat comments others have already made... (...) I'm really not worried about having enough stuff for a game. The only time we've ever been short on (...) (23 years ago, 26-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) When you're talking about a room, you mean one of the small rooms at MWEC on the second floor where they traditionally have ~14 RPGs running? Or a small ballroom at one of the hotels? Or what? A corner of the big room might work quite nicely. (...) (23 years ago, 25-Feb-02, to lugnet.gaming, lugnet.lego.direct)
 
  Re: Gaming at AFOL cons
 
"Christopher Weeks" <clweeks@eclipse.net> wrote in message news:Gs3C8x.2wJ@lugnet.com... (...) to (...) There (...) times (...) was (...) timeslots. I don't know if we could set aside a single room, but I know we could set up a semi-permanent (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) ...Just a note on this. I'm reading the thread (and passing along things to BrickFest :-) I don't have much time to respond to things at the moment (damn customers want me to _work!_ go figure). But I can say a couple things: ...Scheduling: (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I was specifically refering to a relationship in which a LEGO gaming area was set aside for the whole con and games were kept running in all 14 timeslots. I know I could just register as a judge and run anything (I've done it many times), but (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C795506.B9FB9E...ing.com... (...) I don't (...) games. (...) being too (...) thought needs (...) Set-up for any game I have run takes a hideous amount of time. Currently I am behind in (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) That's definitely true. If we'd had more cargo space, maybe I could have brought some useable ships--but in the event our islands and MOCs took up the available space. I wouldn't be surprised if the fleet provision falls to me this coming (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. Of course we had intended a longer play time but my awful work schedule conspired against us. Clearly one thing to do is to not rely on a single person for the game. Even if folks wanted to wait for me to actually run the game, the (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) Definitely. (...) Yes, a fixed yearly schedule helps. I rarely think about this because my vacation time tends to be pretty flexible, and inflexibility occurs on short notice. (...) BricksWest had a "professional" two-track (with appropriate (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
(...) I've been thinking about this since last summer's Brickfest, actually. I don't want to miss out on the other stuff, but I'm really there to play LEGO games. I think that the length of time that we played was on the border of being too little (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Re: Gaming at AFOL cons
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3C77FBB9.FA7EC7...ing.com... (...) Yes, but noting your overview of BricksWest in "Frank's Big BricksWest Adventure" the gathering may need to be longer. (...) Planning for events will be (...) (23 years ago, 24-Feb-02, to lugnet.gaming)
 
  Pirate Game Rules Thoughts
 
At BricksWest, Steve and I had some discussions about the game rules. One thing Steve has been trying to come up with is a way to eliminate plotting moves since this slows down the game the most. The problem I would have with eliminating this is the (...) (23 years ago, 24-Feb-02, to lugnet.gaming, lugnet.pirates)
 
  Gaming at AFOL cons
 
We had a nice roundtable on gaming at BricksWest, but I thought I'd open some of the discussion here. One thing Steve Jackson asked was based on the response to the Pirate Game at BricksWest, was it even appropriate to have gaming at an AFOL con. Of (...) (23 years ago, 23-Feb-02, to lugnet.gaming)
 
  BrikWars at BricksWest
 
For anyone who's looking forward to those "BrikWars session (tentative)" slots on Saturday and Sunday nights, here's the plan as it currently stands: I'll be hosting games both nights for anyone who wants to get involved. I'll take care of keeping (...) (23 years ago, 11-Feb-02, to lugnet.gaming, lugnet.events.brickswest)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) "Doctor, what do you suppose it could be??" "I've seen this kind of condition before. The man has contracted buccaneer fever! Get me 5 ml of de-swashbuckler syrum NOW!" :p (...) Sounds good :) We'll have to do something soon then. Zac (who (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) hahaha, and I thought I *was* mad ;P (...) Mel (weee...eee) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BattleSpace site gets updated again with NEW SPACE WARGAME
 
(...) Better than having pirates running through your veins - "Doctor, listen to his pulse!" **BaDOOM!**Arrr, Jimlad!**BaDOOM**Shiver me timbers!**BaDOOM** :) (...) Looks great! *Microfig* Battlecruisers I can do :) (...) Say, if we were planning to (...) (23 years ago, 10-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  BattleSpace site gets updated again with NEW SPACE WARGAME
 
Ahoy there all those with a touch of space running through their veins (heh that's kind of a funny thought), With another update added to my growing site, I have also added a new section under the name of Fleet Command. FC is a wargame I wrote for (...) (23 years ago, 9-Feb-02, to lugnet.space, lugnet.gaming, lugnet.loc.au)
 
  Re: BrickHeap Wars!
 
(...) David and I are going to work on developing and fleshing out the BrickHeap Wars format during and after BricksWest. We're really going to learn-by-doing, and see what sorts of things work best (and don't). I imagine that we'll end up putting (...) (23 years ago, 8-Feb-02, to lugnet.events.brickswest, lugnet.robotics, lugnet.gaming, lugnet.games)


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