Subject:
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Re: Gaming at AFOL cons
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 26 Feb 2002 02:28:04 GMT
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Viewed:
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14 times
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Christopher Weeks wrote:
>
> In lugnet.fun.gaming, Lindsay Frederick Braun writes:
>
> > MOCs took up the available space. I wouldn't be surprised if the
> > fleet provision falls to me this coming Brickfest year; I've been
> > buying on BrickBay and retail with that exact concern in mind since
> > before I heard you (Frank) might be heading out West, but I accelerated
> > that process afterwards.
>
> Oh good! I was wondering what we were going to do.
Like I said, I should be able to bring a decent amount of toys. You and
Lindsay should be able to bring enough yourselves. Other folks will
bring a little bit also.
> I would hope for greater participation than 16 at a game-themed event. That is
> in part why I mentioned having multiple games. I agree that GMs playing roles
> is a good idea unless the players are going to play those roles. I'm not
> convinced that all players should be pirates. Short official meal breaks is a
> fine idea.
I still have to think about how to make Imperial players really work. It
didn't really work in the last game.
> > > > I'd like to see a central staging supply area, with -- when demand
> > > > suffices, more than one game going on based out of the central supply
> > > > pool. The whole thing secured appropriately.
> > >
> > > Hmm, do you foresee multiple simultaneous Pirate Games? Or were you more
> > > thinking of multiple simultaneous Brickwars games?
>
> Both and either. We are intermittently discussing a current and future event,
> so it's somewhat nebulous, but I was imagining a future LEGO-game event that
> would draw a couple hundred folks and thus we'd probably have multiple
> simultaneous pirate games. I think it would be distinctly clever to have two
> games being run with a way for players to travel between the two (maybe sailing
> from the carribean to the coast of Africa or something).
The double game would be cool. I think it would be better though to be
running a battle game and a campaign game though.
> It would depend on the nature of the event(s). In the case of the simultaneous
> distinct, but related pirate games, there's no reason that the supply depot
> couldn't represent European shipyards and be available to more than one game.
Certainly multiple games could share the same stock of ships.
> I remember at one of the first couple GenCons after it moved to Milwaukee
> noting a game that was Starfleet Battles and based on the results of that game,
> and how many ships got through to the planet, an Ogre miniatures game took
> place. A similar idea for a LEGO game event would be cool. Maybe a Brickwars
> game determining how a Pirate game was set up which in turn determined how
> an other Brickwars game (or several little skirmishes, like island treasure
> races or something) would get set up.
These are always interesting ideas, I suspect they don't generally
produce good scenarios though.
> > A benefit to a lot of the BrikWars that has been played, though,
> > is that the "brought armies" have been discussed between the players
> > before the con, and most everyone knows the rules (or defers to the
> > assignments of those who do, because they want to learn).
>
> I kind of like the idea of just having a half hour or an hour to grab stuff
> from a common pool and build, and then everyone fights with whatever they
> managed to throw together.
Have you ever seen Clay-o-Rama? Steve and I talked about a LEGO version
of that game. I think something could be worked out to have a cool
totally silly game.
> On a side note, I've been thinking that the setting of the Weird West
> associated with the Deadlands RPG family of games (Doomtown, Rangewars, Great
> Rail Wars, etc.) would be a fun Brickwars scenario. It alows for cowboys and
> indians and wierd gizmos and magic and terrible monsters all rolled into one
> game.
Deadlands is one of the reasons I bought Wild West stuff.
> > The Pirate
> > Game is a little different in that regard, but if the rules are made
> > available and a census taken, and people talk about it, we can shave
> > some time off of startup.
>
> What are you imagining having to work out?
The Pirate Game doesn't have much to benefit from pre-event setup. The
ships are pretty well defined, and need to be given a visual OK just
before play anyway. The startup time necessary for the Pirate Game is:
- laying out the play area, while islands can be pre-built, the bulk of
the time is laying out the area, and spreading some foliage on the
quickie islands.
- doling out ships and crew. It really is best to use one person's
figures, so this can't be done ahead of time too well. The figure
supplier could prepare bags with 10 random pirates though. A box of
captains can be supplied or folks can supply their own captain.
Pre-bagging the 10 crew would save half an hour or more off the startup
time.
- getting the players positioned
> > A Pirate 'con would increase the percentage of people who would
> > play the Pirate Game, but it might not give us much more than
> > 12-16 people. A lot of AFOL go to Brickfest/Brickswest because
> > of the overall draw; they might not bite on a Piratefest, because
> > their weekends are already spoken for. A general LEGO gaming con
> > would be one possible solution, though.
>
> The more we discuss it, the more I think a general LEGO-game thing is the way
> to go. But getting it started is going to be tough. Probably piggybacking
> onto an established game con (rather than trying to work with a new brick con
> or go it alone) would work best. I'll see what I can do for the next NJ game
> con and report back.
Other than a smallish game run at someone's house, I agree a general
LEGO gaming con is the way to go. Piggybacking on an existing con would
be a very good idea, the only serious dedicated space necessary would be
a 15'x20' area for the Pirate Game, BrickWars can be run on regular
gaming tables and probably can fit into normal "slots" (though it may be
good to schedule it for two consecutive slots).
> How many people out there reading this would come to NJ for 3+ days of LEGO
> gaming? How many people would help set it up?
I'll come. I probably won't be able to arrive early, but would help in
remote planning.
> > > I think Car Wars would be an ideal game to adapt for LEGO play. Steve
> > > Jackson actually mentioned something about a group using LEGO for Car
> > > Wars. My thought would be to do it in super mini-fig scale (like do most
> > > cars as 8-wide) so that the models can be decently detailed (6-wide
> > > might be enough and certainly would be smaller).
>
> I have a silver champion ready to go...let's do it at that scale. We could
> play on the local middle-school track ;-)
Hmmm...
> > That would be an interesting thing to explore, if not for the fact
> > that I really don't like Car Wars. I'd suggest Ogre, but if you know
> > anyone who can build 160 armor units' worth of vehicles in scale,
> > then you're more well-traveled than I.
>
> Car Wars is a game, that I think is dying to be fun, but is just a little too
> slow. Every turn is what, 1/10 of a second and takes 20 minutes to resolve?
This may be a problem with Car Wars, though there used to be a group
playing when NCSU had a gaming club. They managed to complete games in a
long evening (probably not much more than 6 hours of play). LEGO Car
Wars would scream for some simplification. It would probably also be
best for people to build their cars before the event (with a bunch of GM
provided cars for drop in players - if you build several, the drop in
players will probably be quite happy picking one of them just because
they'll look so cool).
> If it were a larger event, like an already established game con with 1-2000
> participants, then a whole LEGO room would be doable with Bionicle card and
> board games, computer consoles set up, a couple of Brickwars fields, and a
> Pirate game too. All that stuff would be too much for an event with 20-50
> players for sure!
Definitely.
Frank
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Message is in Reply To:
| | Re: Gaming at AFOL cons
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| (...) Oh good! I was wondering what we were going to do. (...) They could bring any special sale stuff and a cash register out to the con site and people could otherwise go whenever they wanted. I too would volunteer to (un)load the truck. (...) (...) (23 years ago, 25-Feb-02, to lugnet.gaming)
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