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 Castle / Castle Organizations / Castle World / 1625
    Re: Hello! —John Henry Kruer
   (...) Who was working on it? Maybe I we could drop them an email, or maybe somebody else can actually start it? Too bad. IOM seemed really interesting. John Kruer (22 years ago, 27-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Shiri Dori
   (...) Craig Hamilton was working on the map. His computer is broken down right now, and I haven't spoken to him in ages. He is one of the most creative guys we've got, and yet he's got a terrible habit of getting out of touch. (...) Well, the map (...) (22 years ago, 27-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Jeff Stembel
   (...) Well, I think the lack of map updates is the problem in that respect. Most people were sending characters to the IOM on a mission, but they can't continue on these missions if they can't actually go anywhere. One suggestion I made a while back (...) (22 years ago, 29-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Matt Hein
   (...) A seeded story would be a good idea, but I think implementing an actual storyline into the whole IOM would be a decent idea too. However, I see hardly any story line, and the missions sent into the IOM seem more like expeditions into the (...) (22 years ago, 29-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Jeff Stembel
   (...) Well, the point of IOM is creative freedom for the individual authors in an interactive environment. Forcing them to follow a single storyline is antithesis to the original plan. (...) I think you're missing the point of IOM. Its a tool for (...) (22 years ago, 30-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —John Henry Kruer
     (...) How about ideas more like 'a weird nomand warns you of great treasure gaurded by the Killer Goblins ahead', making it completely optional. Is IOM still goung to continue? You could at least make something happen on the 4 squares already made. (...) (22 years ago, 30-Apr-02, to lugnet.castle.org.cw)
    
         Re: Hello! —Jeff Stembel
     (...) That isn't really what I had in mind. It forces the author's characters to act in a certain ways, which isn't good. A better scenario would be a detailed description of an unusual creature, with ecological and lifestyle information. Let's say (...) (22 years ago, 1-May-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Matt Hein
   (...) Even so, without a preset storyline, what missions would there be, entirely? Most of them, I presume would be the expansion of cities, exploration of caves, and such. However, with a storyline, the idea of the story would progress much more (...) (22 years ago, 30-Apr-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Jeff Stembel
   (...) There are many, many possibilities. Maybe there is a war at home, and they are looking for help. Maybe there was a legend about sleeping gods on the isle. Maybe they want to colonize. Or maybe they just want to explore. :) (...) Ah, but there (...) (22 years ago, 1-May-02, to lugnet.castle.org.cw)
   
        Re: Hello! —Matt Hein
   (...) Well, yes, I could see that. and, colonization is interesting, but why not put an additional storyline about it, such say, General Red decides to go to IOM to escape his rogue government, when he discovers the myth of mist, about the treasure (...) (22 years ago, 1-May-02, to lugnet.castle.org.cw)
 

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