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 Castle / Castle Organizations / Castle World / *616 (-10)
  Re: minor update
 
(...) First, I must say that you have backlit and focused your photos well. You have captured your subject matter and the vibrance of Leo colors well. Some people may not realize hw hard it is to get the lighting just right for tight minifig shots. (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) Actually, there was a lot of discussion about this when the idea of CW was still young... Several people WANTED to stage battles based on the number of troops they had, storm other people's castles and fortresses, etc. The idea is pretty much (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Improv-ed Medieval BrikWars
 
(...) I don't see how CW would be 'damaged' if some of its members decided to let a chapter or two of their respective stories be determined or influenced by the events that occur within a wargame... of course, they would have to be careful about (...) (24 years ago, 26-Nov-00, to lugnet.gaming, lugnet.castle.org.cw)
 
  minor update
 
Hey everybody, I have a couple of minor updates on my CW stuff. First I've revised the bios for three of my characters adding some more information and pictures of major events in their life. I tried to really convey as much as I could with the (...) (24 years ago, 26-Nov-00, to lugnet.castle.org.cw)
 
  Re: Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
John Radtke wrote in message ... (...) My (...) and (...) source. (...) In the anime[1] called "The Vision Of Escaflowne", which deals with a fantasy world, air travel is (mostly) done using "floating stones" of various sizes (mostly house-sized, I (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw, lugnet.space)
 
  Re: Magic/Majick section of CW
 
(...) all (...) I'm (...) A special effects area would still be usefull since not all special effects need to be magical. I'd certainly like to see spells indexed somewhere, but I guess one's interest in them varies depending on whether one wants (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) The crystals is my realm are what power my airships. The crystals are coupled with Xeshtal's magic to make them function properly. The crystals still hold powers of their own, though. The magic just makes them more powerful. (...) I've thought (...) (24 years ago, 16-Nov-00, to lugnet.castle.org.cw)
 
  Re: Airships (Re: Magic/Majick section of CW)
 
(...) What if it was a highly advanced civilzation that has degraded back down to medieval technology? This could explain amplification crystals in a world full of castles and knights. These would also be hard to find or desirable because they (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Re: Magic/Majick section of CW
 
(...) Hmm... maybe: - Weapons - Items (non-weapon generic things-- like a mirror or magic portal or something) And as for magical items, each character/item/weapo...re/vehicle could be marked as magical... hence if you looked up "magic" you could (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw)
 
  Theme crossovers (Re: Airships (Re: Magic/Majick section of CW))
 
(...) <snip other details> (...) I'll be amazed if you haven't read any of Marion Zimmer Bradley's Darkover novels because some of your ideas parallel hers. There are a couple dozen books covering the long history of the planet Darkover - basically (...) (24 years ago, 15-Nov-00, to lugnet.castle.org.cw, lugnet.space)


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