Subject:
|
Re: Call for Action!!!
|
Newsgroups:
|
lugnet.castle, lugnet.cad
|
Date:
|
Mon, 4 Jun 2001 13:32:05 GMT
|
Viewed:
|
1393 times
|
| |
| |
In lugnet.castle, Andy Lynch writes:
> Hmmm... maybe I'll try to get back to work on a battle scene that I was
> working on. Posing all of the minifigs separately so they all don't look like
> they were made with a cookie cutter takes a while though... :-)
I've figured out a relatively simple way of working with minifigs in a CAD
scene. I copied 979.dat and 980.dat into the MODELS directory, and renamed
them minifig_stand.dat and minifig_sit.dat. I then import one of them into
my project in ML-CAD as a submodel, and can change all the bits in the
submodel with the angles and positions already defined. Accessories can be
added here too. For positioning, I define custom rotation points at the
shoulders, wrists, and hips, and can then select the arm, hand, and weapon
(for example) and rotate them all together. If I want another similar fig,
I change the model info for that submodel, export submodels and re-import
the fig to work on separately.
Dunno, maybe this is obvious, but I too found it painful to add figs one
piece at a time and then try to get the hands, for example, to line up
right; and hit upon using the predefined shortcut parts. I agree it takes a
long time, but I think it's easier to make the figs and keep track of them
if they're not mixed in with the main model. Hope this is helpful to some!
Cheers, Heather
--
Heather Patey
Pirate Wench / Brick Detective
LUGNET Member #490
|
|
Message is in Reply To:
| | Re: Call for Action!!!
|
| Hmmm... maybe I'll try to get back to work on a battle scene that I was working on. Posing all of the minifigs separately so they all don't look like they were made with a cookie cutter takes a while though... :-) -Andy ----- Original Message ----- (...) (23 years ago, 3-Jun-01, to lugnet.castle)
|
11 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|