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 Castle / 2385 (+20)
  Re: (CW) Realm Scale
 
(...) realm being 512 by 512, I thought that was 512 32x32 baseplates by 512 32x32 baseplates, not 16 32x32 baseplates by 16 32x32 baseplates. This would be several orders of magnitude more space, and more realistically represent continent-sized (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) yes, sort of another spoiler, then. what better field of play than a chessboard? every other square is a realm. all realms are connected on a diagonal. (also the routes used for RDP's!) the in between squares are NB, standing for Natural (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
Craig, I'm sure I speak for the rest of us when I say that we all greatly appreciate the work you're doing with Castle World: the time and thought you're putting into this is one of the concrete reasons this will work out at all. I believe that (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
In lugnet.castle, Craig Hamilton writes: the in between squares are NB, standing for Natural Boundary/ (...) It also makes it work a lot like a game of Go. (...) Hey, who said the lives of Gods were easy? :P (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
(...) thank you, so much, jason! this is the perfect reasoning we need. if you look back into the original CW posts, pawel originally mentioned mapping the world on a grid of 4x4, to which shiri responded 4x4 _what_? what indeed. it doesn't matter. (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
(...) er.. i take this back. it seems not ludicrous at all, anymore. i'm all for 128x128 now. 8-P ~ c~ (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  thanks, todd!
 
i just wanted to publicly thank todd for the flattering addition of the Castle World link to the .castle group links and resource section. i've often wondered what the early days of lugnet were like. i've even managed to dig up some pretty old (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: My Map
 
(...) excellent! please leave this up for a while so i can refer to it. rather than one realm, however, consider this spread over several realms, making it proportionatly the size of the country it needs to be. the realms really won't be that (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) Let's say I wanted a sprawling castle, but I don't have enough bricks to build it. I could build a non-minifig scaled structure, and then use sets for the inside, yes? (...) I guess my point was that a model shouldn't *have* to be a structure. (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) sets ARE models, without a doubt. a perfect solution for those of us with smaller colections, but also an invaluable balladeer tool. i'm a big fan of the set aproach. it's perfect for relating ballads that occur in the non structure areas of a (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) I think that every time I ask a question I get more confused. I'm just ging to keep going with what I'm doing and figure out how to fit it in later. Or if it doesn't, oh well. J (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Map Scale, Realms, etc.
 
It sounds like a lot of people are really confused by the whole 'realms' and map sections thing. I've got a suggestion, and I think that it will make stuff a lot easier - and I hope it will make people happy. To do this I have to question a basic (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) <snipped bits> (...) <snipped more bits> (...) An excellent suggestion. James (URL) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Realm Size, CW Map Guide (beta 2)
 
Check this idea out. I think I have figured out a whole new set of measurements for CW. Castle World Maps: Key and Standards (beta 2 version): Scales: Global: 1 stud = 1024 Ks = 1 Ms (32x32x32x32) = 297.83 miles/stud, 1 plate thickness = 10 Kp (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
(...) I'm sure you are, Jason! Craig and Pawel are working 24, 7 (well, almost) and I know it's gonna work out great! Even if we get some rocky points, I'm 100% assured that it's only because we're heading toward a mountain, and that eventually (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: thanks, todd!
 
(...) I was wondering when this would come! Thanks, Todd! (...) Yeah, this is an exciting time! I hope that in three years, CW will thrive at least half as much as lugnet had since it began! (And we'll get the credit for designing it! To think, I (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: Map Scale, Realms, etc.
 
(...) I agree, mostly. I think we should take this in mind. Shiri (URL) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) I think what Craig means by "sets" are little backdrops for a scene. (As he mentioned, like Pawel's forest in his Chp. 1) He means that to make a scene in a forest, you don't have to make the whole forest! And even the small forest could count (...) (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: (CW) Realm Scale
 
(...) PMFJI. Is it necessary that the 'populated' area of a realm fill the entire "square" of the layout? If you assume the baseplate'd region is only a part of the entire square, then people will have plenty of room for expansion. Steve (25 years ago, 10-Feb-00, to lugnet.castle)
 
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
(...) If you sail due East, you will eventually find the edge of the world. Bring plenty of provisions. Watch out for a talking mouse with a sword. Steve (25 years ago, 10-Feb-00, to lugnet.castle)


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