To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 2401
2400  |  2402
Subject: 
Re: Map Scale, Realms, etc.
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 18:58:06 GMT
Viewed: 
2859 times
  
In lugnet.castle, James Brown writes:
> In lugnet.castle, Jeff Johnston writes:
> > Castle World is infinitely large, so we don't need to conserve space.
> > Why, then, is there a fixed realm size?  What purpose does it serve?  If
> > Jeff Stembel wants to have a continent-spanning kingdom, why not let him?
> > 
> > Similarly, if I want to have small structures dotted all over the map in
> > different places, why not?  Why do I need a dozen realms (and four ballads
> > each) to do it?  (That rule will make any kind of travelling character
> > difficult to do - Sain isn't often going to stay in one place long enough
> > for four ballads!)
> > 
> > All the people in CW seem to be able to communicate and cooperate quite
> > well, so here's my proposal:
> > 
> > Craig has (somewhere) a map of (part of) Castle World.  When it gets
> > posted, why don't we just talk it out and say, "Hey, I'd like to have
> > stuff here and here" (maybe a latitude/longitude system would be a good
> > idea!)  We all seem to be mature enough to deal with this sort of thing.
> > (And if someone takes the spot you wanted, we can always add another one
> > similar to it on the edge of the map!) • <snipped bits>
> > We don't need to worry about people 'hogging' all the space - because
> > there's an infinite amount of it!  If someone else wants a
> > continent-spanning empire, heck, we'll just drop it in! • <snipped more bits>
> > As for the map scale, I would make it in 'leagues' or some similar unit,
> > and say that a normal minifig can travel X leagues in a day of solid
> > walking.  That will give us a scale that's large enough to represent
> > kingdoms but still let us have plenty of freedom in what we put into the
> > areas and not make us worry about how many 'studs' we have in our 'realm'.
> > (it also allows for use of different scales of selective compression if
> > needed!  A house or a shop could be nearly 'full-size' while a castle
> > might not be able to be, unless you're Ed Boxer...)
> 
> An excellent suggestion.

I agree, mostly. I think we should take this in mind.

Shiri
http://www.geocities.com/shiri_lego/



Message has 1 Reply:
  Re: Map Scale, Realms, etc.
 
Massive snippage They may have a reason. The best one I can think of is "Play Balance". They have obviously announced that armed conflict is a possibility in CW. This will make it a whole lot easier for the Big Guys to pick on smaller folk, IF they (...) (27 years ago, 11-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: Map Scale, Realms, etc.
 
(...) <snipped bits> (...) <snipped more bits> (...) An excellent suggestion. James (URL) (27 years ago, 10-Feb-00, to lugnet.castle)

9 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR