Subject:
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Re: Map Scale, Realms, etc.
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Newsgroups:
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lugnet.castle
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Date:
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Thu, 10 Feb 2000 18:58:06 GMT
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Viewed:
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1099 times
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In lugnet.castle, James Brown writes:
> In lugnet.castle, Jeff Johnston writes:
> > Castle World is infinitely large, so we don't need to conserve space.
> > Why, then, is there a fixed realm size? What purpose does it serve? If
> > Jeff Stembel wants to have a continent-spanning kingdom, why not let him?
> >
> > Similarly, if I want to have small structures dotted all over the map in
> > different places, why not? Why do I need a dozen realms (and four ballads
> > each) to do it? (That rule will make any kind of travelling character
> > difficult to do - Sain isn't often going to stay in one place long enough
> > for four ballads!)
> >
> > All the people in CW seem to be able to communicate and cooperate quite
> > well, so here's my proposal:
> >
> > Craig has (somewhere) a map of (part of) Castle World. When it gets
> > posted, why don't we just talk it out and say, "Hey, I'd like to have
> > stuff here and here" (maybe a latitude/longitude system would be a good
> > idea!) We all seem to be mature enough to deal with this sort of thing.
> > (And if someone takes the spot you wanted, we can always add another one
> > similar to it on the edge of the map!) <snipped bits>
> > We don't need to worry about people 'hogging' all the space - because
> > there's an infinite amount of it! If someone else wants a
> > continent-spanning empire, heck, we'll just drop it in! <snipped more bits>
> > As for the map scale, I would make it in 'leagues' or some similar unit,
> > and say that a normal minifig can travel X leagues in a day of solid
> > walking. That will give us a scale that's large enough to represent
> > kingdoms but still let us have plenty of freedom in what we put into the
> > areas and not make us worry about how many 'studs' we have in our 'realm'.
> > (it also allows for use of different scales of selective compression if
> > needed! A house or a shop could be nearly 'full-size' while a castle
> > might not be able to be, unless you're Ed Boxer...)
>
> An excellent suggestion.
I agree, mostly. I think we should take this in mind.
Shiri
http://www.geocities.com/shiri_lego/
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Message has 1 Reply: | | Re: Map Scale, Realms, etc.
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| Massive snippage They may have a reason. The best one I can think of is "Play Balance". They have obviously announced that armed conflict is a possibility in CW. This will make it a whole lot easier for the Big Guys to pick on smaller folk, IF they (...) (25 years ago, 11-Feb-00, to lugnet.castle)
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