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Subject: 
Re: Map Scale, Realms, etc.
Newsgroups: 
lugnet.castle
Date: 
Fri, 11 Feb 2000 16:27:24 GMT
Viewed: 
1305 times
  
In lugnet.castle, Lance Scott writes:
Massive snippage

They may have a reason.  The best one I can think of is "Play Balance".
They have obviously announced that armed conflict is a possibility in CW.

This will make it a whole lot easier for the Big Guys to pick on smaller folk,
IF they choose to do so.  You can support a lot of troops with a huge Realm.

But Castle World is not a game.  There's no need for Play Balance.  Just
like an author doesn't need 'play balance' in his books.  We're creating a
'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_
series), not running a roleplaying game.

So lets say that Big Bad Country wants to pick on Little Puny country.  If
the owner of LPC doesn't want to get into a war, he just says, "No thanks,
not interested."  If he doesn't want to lose a war, he negotiates with the
owner of BBC for a thrilling invasion, a desperate defense, guerilla
harassment of the invading army, and a daring counterstrike that causes
the invaders to pull out.  Hopefully he can work something out with the
BBC.  (If not, my suspicion is that one of the people involved is not
behaving in a mature and cooperative way...)

On a more personal level - I'm going to have 'bad guy' characters.  I'm
going to freely offer their services for Nasty Evil plotlines for Your
Heros to foil and defeat.  I don't mind setting up my characters to lose,
especially if it makes for a better story.

Having been in a "Found Your Kingdom" game, there is a certain pleasure finding
out what's over that mountain range or up that uncharted river and growing your
town from next to nothing to a thriving metropolis.

Sure.  But there's also a certain pleasure in telling the court intrigue
from an ancient, well-established kingdom.  The question is: is CW a game
or is it a world to write stories in?  My understanding is that the intent
is the latter - and I think it should be, because it's infinitely more
flexible.  You could have your newly-started kingdom and Jeff Stembel can
have his ancient Empire, and both people are happy.

Some people might not be happy with such a setup, if they are (for
whatever reason) feeling fiercely competetive.  But I think they're
missing the point of Castle World, and they ought to be looking for
something else.

I think they want us all to start small and "build" appropriately. And that's
half the fun of telling a story is seeing where it will take you.

But there are plenty of stories to be had in well-established kingdoms,
sprawling empires, and the like.  Why should we limit or discourage those?
Especially when we can allow them *and* have the fledgeling new kingdoms
exploring and pushing out their boundaries at the same time?

It's not a game.  There's no competition.  It's all cooperation and
creativity and - one hopes - love of the brick and love of the story as
well.

J



Message has 1 Reply:
  Re: Map Scale, Realms, etc.
 
(...) folk, (...) finding (...) your (...) Ah Ha! At the most basic level, CW is a game. It's "Let's Pretend" which is the simplest game there is. There are rules to follow, but very few of them. This is not AD&D, GURPS, Hero System or any other (...) (25 years ago, 11-Feb-00, to lugnet.castle)

Message is in Reply To:
  Re: Map Scale, Realms, etc.
 
Massive snippage They may have a reason. The best one I can think of is "Play Balance". They have obviously announced that armed conflict is a possibility in CW. This will make it a whole lot easier for the Big Guys to pick on smaller folk, IF they (...) (25 years ago, 11-Feb-00, to lugnet.castle)

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