Subject:
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Re: Map Scale, Realms, etc.
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Newsgroups:
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lugnet.castle
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Date:
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Fri, 11 Feb 2000 17:17:01 GMT
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Viewed:
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1399 times
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In lugnet.castle, Jeff Johnston writes:
> In lugnet.castle, Lance Scott writes:
> > Massive snippage
> >
> > They may have a reason. The best one I can think of is "Play Balance".
> > They have obviously announced that armed conflict is a possibility in CW.
> >
> > This will make it a whole lot easier for the Big Guys to pick on smaller folk,
> > IF they choose to do so. You can support a lot of troops with a huge Realm.
>
> But Castle World is not a game. There's no need for Play Balance. Just
> like an author doesn't need 'play balance' in his books. We're creating a
> 'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_
> series), not running a roleplaying game.
>
> So lets say that Big Bad Country wants to pick on Little Puny country. If
> the owner of LPC doesn't want to get into a war, he just says, "No thanks,
> not interested." If he doesn't want to lose a war, he negotiates with the
> owner of BBC for a thrilling invasion, a desperate defense, guerilla
> harassment of the invading army, and a daring counterstrike that causes
> the invaders to pull out. Hopefully he can work something out with the
> BBC. (If not, my suspicion is that one of the people involved is not
> behaving in a mature and cooperative way...)
>
> On a more personal level - I'm going to have 'bad guy' characters. I'm
> going to freely offer their services for Nasty Evil plotlines for Your
> Heros to foil and defeat. I don't mind setting up my characters to lose,
> especially if it makes for a better story.
>
> > Having been in a "Found Your Kingdom" game, there is a certain pleasure finding
> > out what's over that mountain range or up that uncharted river and growing your
> > town from next to nothing to a thriving metropolis.
>
> Sure. But there's also a certain pleasure in telling the court intrigue
> from an ancient, well-established kingdom. The question is: is CW a game
> or is it a world to write stories in? My understanding is that the intent
> is the latter - and I think it should be, because it's infinitely more
> flexible. You could have your newly-started kingdom and Jeff Stembel can
> have his ancient Empire, and both people are happy.
>
> Some people might not be happy with such a setup, if they are (for
> whatever reason) feeling fiercely competetive. But I think they're
> missing the point of Castle World, and they ought to be looking for
> something else.
>
> > I think they want us all to start small and "build" appropriately. And that's
> > half the fun of telling a story is seeing where it will take you.
>
> But there are plenty of stories to be had in well-established kingdoms,
> sprawling empires, and the like. Why should we limit or discourage those?
> Especially when we can allow them *and* have the fledgeling new kingdoms
> exploring and pushing out their boundaries at the same time?
>
> It's not a game. There's no competition. It's all cooperation and
> creativity and - one hopes - love of the brick and love of the story as
> well.
>
> J
Ah Ha! At the most basic level, CW is a game. It's "Let's Pretend" which is
the simplest game there is. There are rules to follow, but very few of them.
This is not AD&D, GURPS, Hero System or any other "Let's Pretend" RPG, it is a
consensual game being made up by the players as we go along with guidance from
the UberGods.
Respect Others
Be Creative
Use Legos
The Bards are responsible for everything that happens in their Realms, you are
telling the story and essentially playing the roles of all the characters with
yourself as the GameMaster setting up your own scenario.
I do not mean to imply that there can't be large territories or Ancient
civilizations, whatever back-story the teller wants to tell is fine.
I think folks are thinking they have to have it all laid out at the beginning.
To tell a story you certainly don't need to have everything laid out, as oft
times the story will take you someplace you had no idea it would go.
Lance
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Message has 1 Reply: | | Re: Map Scale, Realms, etc.
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| (...) I disagree - unless you also want to count 'writing a novel' as a game of Let's Pretend! I think the two activities are very similar - perhaps even closely related. After all, there are certainly 'shared world' settings that evolved from (...) (25 years ago, 11-Feb-00, to lugnet.castle)
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Message is in Reply To:
| | Re: Map Scale, Realms, etc.
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| (...) But Castle World is not a game. There's no need for Play Balance. Just like an author doesn't need 'play balance' in his books. We're creating a 'shared world fantasy' here (like the _Wild Cards_ or _Thieves' World_ series), not running a (...) (25 years ago, 11-Feb-00, to lugnet.castle)
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