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Subject: 
Re: Map Scale, Realms, etc.
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 17:49:39 GMT
Viewed: 
3093 times
  
In lugnet.castle, Jeff Johnston writes:
> Castle World is infinitely large, so we don't need to conserve space.
> Why, then, is there a fixed realm size?  What purpose does it serve?  If
> Jeff Stembel wants to have a continent-spanning kingdom, why not let him?
> 
> Similarly, if I want to have small structures dotted all over the map in
> different places, why not?  Why do I need a dozen realms (and four ballads
> each) to do it?  (That rule will make any kind of travelling character
> difficult to do - Sain isn't often going to stay in one place long enough
> for four ballads!)
> 
> All the people in CW seem to be able to communicate and cooperate quite
> well, so here's my proposal:
> 
> Craig has (somewhere) a map of (part of) Castle World.  When it gets
> posted, why don't we just talk it out and say, "Hey, I'd like to have
> stuff here and here" (maybe a latitude/longitude system would be a good
> idea!)  We all seem to be mature enough to deal with this sort of thing.
> (And if someone takes the spot you wanted, we can always add another one
> similar to it on the edge of the map!) • <snipped bits>
> We don't need to worry about people 'hogging' all the space - because
> there's an infinite amount of it!  If someone else wants a
> continent-spanning empire, heck, we'll just drop it in! • <snipped more bits>
> As for the map scale, I would make it in 'leagues' or some similar unit,
> and say that a normal minifig can travel X leagues in a day of solid
> walking.  That will give us a scale that's large enough to represent
> kingdoms but still let us have plenty of freedom in what we put into the
> areas and not make us worry about how many 'studs' we have in our 'realm'.
> (it also allows for use of different scales of selective compression if
> needed!  A house or a shop could be nearly 'full-size' while a castle
> might not be able to be, unless you're Ed Boxer...)

An excellent suggestion.

James
http://www.shades-of-night.com/lego/



Message has 1 Reply:
  Re: Map Scale, Realms, etc.
 
(...) I agree, mostly. I think we should take this in mind. Shiri (URL) (27 years ago, 10-Feb-00, to lugnet.castle)

Message is in Reply To:
  Map Scale, Realms, etc.
 
It sounds like a lot of people are really confused by the whole 'realms' and map sections thing. I've got a suggestion, and I think that it will make stuff a lot easier - and I hope it will make people happy. To do this I have to question a basic (...) (27 years ago, 10-Feb-00, to lugnet.castle)

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