To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 2390
2389  |  2391
Subject: 
Re: [CW] Pawel and Craig - please clear up this confusion!
Newsgroups: 
lugnet.castle
Date: 
Thu, 10 Feb 2000 12:20:01 GMT
Viewed: 
2888 times
  
In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Shiri Dori writes:
> > Hi Pawel and Craig.
> > 
> > There seems to be huge confusion here as to the size of the realms. I suggest
> > you talk about this in greater detail, since many people are not quite sure
> > about "filling up a realm", and whether a realm is a full sized country or the
> > size of a large fortress.
> > The scale is not quite clear either.
> > 
> > I suggest that, in order to avoid disappointment (like Jeff Stembel wondering
> > about his country for example) you come out with a clearer statement of the
> > whole map concept.
> > 
> > I'm not intending to sound mean or formal, it's just that we are really
> > confused! :-(
> > 
> > TIA,
> > Shiri
> 
> 
> thank you, shiri!
> 
>  i was just coming to post, hopefuly, just such a thing.
> 
>  aaarrrghhh!
> 
>  posts are coming in so fast,  can't respond to them all! the last thing i
> wanted to do was Castle World into "Castle WHIRLED"! please read the posts
> i've made trying to clarify some points.
> 
>  i thought people would be pleased.  each balladeer starts out with three
> realms, with the gaining of additional realms achieved through archiving 4
> stories with their models. the dimentions of which i outlined for approval.
> each realm is a 16x16 grid of 32x32 baseplates. that's over a 13 foot square
> of lego baseplate in human terms.
> 
>  measurement in CW should be in lego pegs rather than human miles or feet.
> this is a mini-fig world, where they live. mini-fig scale is dificult to
> average to say the least, and generally breaks down to what looks right in
> context. (i mean when was the last time you drank from a cup/ chalice that
> was as big as your torso? c,mon!) this is a lego world, where earth and
> humans don't exist.
> 
>  in order to support the interactive aspect of CW, a unified scale of some
> sort is absolutely needed. a general average made. i made sure the largest
> castle structure id'ever seen,(m. uring's, cmiiw) would fit inside one
> realm, and went wth that. hey, we can always bump it to a 32x32 square of
> 32x32 baseplates, but this seems rather ludicrous.


  er.. i take this back. it seems not ludicrous at all, anymore. i'm all for
128x128 now. 8-P

  ~ c~

>  our world can't spring forth fully blown. we have to build it. HEY! we GET
> to build IT! we enjoy building, remember?
> 
>  the map is like the nervous system of the CW site. the creations on it are
> flesh, blood, heart and soul of Castle World.  i've kept a tight lip for
> fear of causing confusion prior to the accompanying graphics and data base.
> i'm leary to reveal more now.  as much as i'd like to make a clearer
> statement of the whole map concept, without the graphics, i'm afraid that
> would be impossible, and only result in more confusion.
> 
>  VERY IMPORTANT SPOILER:
> 
>   what i've designed is not so much THE map, but a mapping system. ~ a
> modular system with infinite possibilities.(very similar/ based on LEGO)
> balladeers will even eventually be able to terra-form their own
> sub-continents if they wish. a system where we build the world outward, and
> infinely.
> 
>  that's right. infinite. ~that's my last spoiler until the graphics are on
> line. please keep speculation down to a dull roar, so i can get the rest of
> the needed work done. until then, rest assured that CW will NEVER run out of
> space. the bad news ~ CW is as "flat" as a fritter! ah, but we don't ever
> have to worry about going over the edge!  we'll have endless seas to sail,
> and always undiscovered country further out.
> 
>  but CW does need a unified scale that we can all relate to and deal with.
> i'm seeking the best concrete average, and there's no way that's going to
> fit the exact great expectations of 15-20 different people! would asking for
> compromise on top of courtesy, cooperation, and creativity be too much?
> 
>  as lego builders, we are quite used to working in systems, and i'm sure
> once it is provided, we will all feel at home there, and discover new ways
> to work within it together.
> 
>  i beg your collective trust, confidence, and patience. it's best that i
> keep a tight lip and get the graphics done asap. a small, attractive island
> realm in the legocean is no more a problem for Castle World to provide than
> a 50 realm sub-continent, ideal for building a vast kingdom. i promise. i
> want nothing more than for every balladeer to be satisfied, and will find a
> way to accomidate each as best i can.
> 
>  please, y'all, try not to worry any more about the map until the new
> graphics are on the site. i don't know when this will be, but it'll
> certainly be as soon as i can humanly possibly do it! i'm as anxious as
> everyone else to get into CW and play! also consider the tremendous amount
> of work involved.
> 
>  as i said in the original scale post, which started the uproar, use this
> time to work on your wonderful models, characters, and stories. i look at
> your sites everyday, and have nothing but admiration and respect for you
> all. each and every creation is a work of art, and Castle World is merely a
> gallery.
> 
>  later ~ craig~



Message is in Reply To:
  Re: [CW] Pawel and Craig - please clear up this confusion!
 
(...) thank you, shiri! i was just coming to post, hopefuly, just such a thing. aaarrrghhh! posts are coming in so fast, can't respond to them all! the last thing i wanted to do was Castle World into "Castle WHIRLED"! please read the posts i've made (...) (27 years ago, 10-Feb-00, to lugnet.castle)

39 Messages in This Thread:













Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR