Subject:
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Re: [CW] Pawel and Craig - please clear up this confusion!
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Newsgroups:
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lugnet.castle
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Date:
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Thu, 10 Feb 2000 12:20:01 GMT
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Viewed:
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1213 times
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In lugnet.castle, Craig Hamilton writes:
> In lugnet.castle, Shiri Dori writes:
> > Hi Pawel and Craig.
> >
> > There seems to be huge confusion here as to the size of the realms. I suggest
> > you talk about this in greater detail, since many people are not quite sure
> > about "filling up a realm", and whether a realm is a full sized country or the
> > size of a large fortress.
> > The scale is not quite clear either.
> >
> > I suggest that, in order to avoid disappointment (like Jeff Stembel wondering
> > about his country for example) you come out with a clearer statement of the
> > whole map concept.
> >
> > I'm not intending to sound mean or formal, it's just that we are really
> > confused! :-(
> >
> > TIA,
> > Shiri
>
>
> thank you, shiri!
>
> i was just coming to post, hopefuly, just such a thing.
>
> aaarrrghhh!
>
> posts are coming in so fast, can't respond to them all! the last thing i
> wanted to do was Castle World into "Castle WHIRLED"! please read the posts
> i've made trying to clarify some points.
>
> i thought people would be pleased. each balladeer starts out with three
> realms, with the gaining of additional realms achieved through archiving 4
> stories with their models. the dimentions of which i outlined for approval.
> each realm is a 16x16 grid of 32x32 baseplates. that's over a 13 foot square
> of lego baseplate in human terms.
>
> measurement in CW should be in lego pegs rather than human miles or feet.
> this is a mini-fig world, where they live. mini-fig scale is dificult to
> average to say the least, and generally breaks down to what looks right in
> context. (i mean when was the last time you drank from a cup/ chalice that
> was as big as your torso? c,mon!) this is a lego world, where earth and
> humans don't exist.
>
> in order to support the interactive aspect of CW, a unified scale of some
> sort is absolutely needed. a general average made. i made sure the largest
> castle structure id'ever seen,(m. uring's, cmiiw) would fit inside one
> realm, and went wth that. hey, we can always bump it to a 32x32 square of
> 32x32 baseplates, but this seems rather ludicrous.
er.. i take this back. it seems not ludicrous at all, anymore. i'm all for
128x128 now. 8-P
~ c~
> our world can't spring forth fully blown. we have to build it. HEY! we GET
> to build IT! we enjoy building, remember?
>
> the map is like the nervous system of the CW site. the creations on it are
> flesh, blood, heart and soul of Castle World. i've kept a tight lip for
> fear of causing confusion prior to the accompanying graphics and data base.
> i'm leary to reveal more now. as much as i'd like to make a clearer
> statement of the whole map concept, without the graphics, i'm afraid that
> would be impossible, and only result in more confusion.
>
> VERY IMPORTANT SPOILER:
>
> what i've designed is not so much THE map, but a mapping system. ~ a
> modular system with infinite possibilities.(very similar/ based on LEGO)
> balladeers will even eventually be able to terra-form their own
> sub-continents if they wish. a system where we build the world outward, and
> infinely.
>
> that's right. infinite. ~that's my last spoiler until the graphics are on
> line. please keep speculation down to a dull roar, so i can get the rest of
> the needed work done. until then, rest assured that CW will NEVER run out of
> space. the bad news ~ CW is as "flat" as a fritter! ah, but we don't ever
> have to worry about going over the edge! we'll have endless seas to sail,
> and always undiscovered country further out.
>
> but CW does need a unified scale that we can all relate to and deal with.
> i'm seeking the best concrete average, and there's no way that's going to
> fit the exact great expectations of 15-20 different people! would asking for
> compromise on top of courtesy, cooperation, and creativity be too much?
>
> as lego builders, we are quite used to working in systems, and i'm sure
> once it is provided, we will all feel at home there, and discover new ways
> to work within it together.
>
> i beg your collective trust, confidence, and patience. it's best that i
> keep a tight lip and get the graphics done asap. a small, attractive island
> realm in the legocean is no more a problem for Castle World to provide than
> a 50 realm sub-continent, ideal for building a vast kingdom. i promise. i
> want nothing more than for every balladeer to be satisfied, and will find a
> way to accomidate each as best i can.
>
> please, y'all, try not to worry any more about the map until the new
> graphics are on the site. i don't know when this will be, but it'll
> certainly be as soon as i can humanly possibly do it! i'm as anxious as
> everyone else to get into CW and play! also consider the tremendous amount
> of work involved.
>
> as i said in the original scale post, which started the uproar, use this
> time to work on your wonderful models, characters, and stories. i look at
> your sites everyday, and have nothing but admiration and respect for you
> all. each and every creation is a work of art, and Castle World is merely a
> gallery.
>
> later ~ craig~
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Message is in Reply To:
| | Re: [CW] Pawel and Craig - please clear up this confusion!
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| (...) thank you, shiri! i was just coming to post, hopefuly, just such a thing. aaarrrghhh! posts are coming in so fast, can't respond to them all! the last thing i wanted to do was Castle World into "Castle WHIRLED"! please read the posts i've made (...) (25 years ago, 10-Feb-00, to lugnet.castle)
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