Results 461 476 of 476.
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| | Hangar 33
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| I've finally POVrayed the hangar I've been working on. I added some light sources originally to red and white hovertruck, and to the door arches, and then fired it up at 7pm. At least 6 hours later (I'm not exactly sure how long cuz I forgot to (...) (25 years ago, 24-Feb-00, to lugnet.space, lugnet.cad, lugnet.cad.ray)
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| rendering (score: 0.282) |
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| | Getting camera angle, field of view and distance right
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| It seems to me that one of the more fiddly things in POV is to try to get these items right. Does anyone have any tips or tools? Ideally I'd like to have a bounding box or wireframe of my model that I could interactively turn, twist, zoom in and (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
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| rendering (score: 0.282) |
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| | Re: My 1st custom highway scene. Thanks Bram!
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| Bram Lambrecht skrev i meddelandet <20000215.233314.509...no.com>... (...) Yes, the round trees exist, but I think they are too small for your scene. They look too much like park trees, not 'wild' ones. You can see them in my castle rendering at (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
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| rendering (score: 0.281) |
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| rendering (score: 0.281) |
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| | Re: New wallpaper scene and customizable POV file
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| (...) Very impressive as usual. ^_^ Quick question, when I actually start feeling comfortable with POV-Ray and the other wonders of LDraw and rendering, would you be able to answer some wacky questions of mine? (I've been thinking it would be really (...) (25 years ago, 14-Feb-00, to lugnet.cad.ray)
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| rendering (score: 0.281) |
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| | Help with normal textures...
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| When I render the attached file, I get ugly horizontal and vertical lines, as shown here: (URL) someone please try rendering it and see if you get the same results? Does anyone know how to fix this? Thanks, --Bram // begin file // light_source { < (...) (25 years ago, 7-Feb-00, to lugnet.cad.ray)
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| rendering (score: 0.280) |
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| excellent (score: 0.271) |
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| rendering (score: 0.271) |
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| rendering (score: 0.269) |
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| | povray
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| Does anyone here have an in-depth knowledge of the Povray source? There is a need to eliminate the time taken by parsing so real-time rendering systems like the Dat Explorer can work on large pov files. One Idea floating around is to save whatever (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
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| rendering (score: 0.265) |
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| | Re: 4589 problem?
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| (...) only (...) this? (...) Excellent--I was hoping it was something simple like that. Thanks, I'll get v1.3 and give it a shot. Dave! (23 years ago, 10-Jun-01, to lugnet.cad.ray)
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| excellent (score: 0.264) |
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| excellent (score: 0.243) |
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| | Re: Hello
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| "Jay Jacinto" <manjingo@yahoo.com> writes: Wow, by far the crispest LEGO renderings I've ever seen. (...) *start google search* *start downloading* ;-) (...) Could you please (pretty please, with sugar on top of it ;-)) post your settings and the (...) (24 years ago, 24-Oct-00, to lugnet.cad.ray)
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| excellent (score: 0.236) |
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| excellent (score: 0.225) |
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| | Re: More LDRAW renderings
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| (...) Excellent! The water looks very blue, but the ground texture is beautiful. Is it an image, or an actual texture? --Bram (24 years ago, 3-Apr-00, to lugnet.cad.ray)
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| excellent (score: 0.212) |
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| | LGEO and POV 3.1
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| Hello world! (oops, wrong statement...) i recently (re)joined the amazing world of Lego and raytracing. Thus i equiped myself with all the newest tools and gadgets...(ldraw, l2p, l3p, lgeo, pov...) Unfortunately the new POV raytracer 3.1 needs a (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
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| excellent (score: 0.199) | |