| | Re: Transparent colors in POV-Ray
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(...) Background is black by default, I got the habit of using rgbft from (URL) and think it does look a bit nicer than rgbf, but it turns out I did not completely understood the meaning of it (see my answer to mike). As for ior, it's only added if (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) For which version of POV-Ray you are generating the code? I have just made some tests with 3.6 for windows with your values, and I can not see any faults. Maybe this page give a clue to you (URL) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) For reasons that I don't understand, the apparent transparency of things in the final POV output is greatly influenced by the background color. Set the background color to black, and things look substantially more transparent than when it's (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Transparent colors in POV-Ray
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Hello all, I'm the developer of LD4DStudio ((URL) and I'm in the midsts of rounding up the 1.1 version which supports POV-Ray export. But the thing is I'm not too happy about my transparent color setup. At the moment I'm using the following (this is (...) (15 years ago, 11-Jun-09, to lugnet.cad.ray)
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| | Re: LDraw road macro update
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There were some bugs that I missed at the very last second. Here's the fixed version: (URL) (16 years ago, 21-Dec-08, to lugnet.cad.ray)
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| | Re: LDraw road macro update
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I've updated the macros again. Lots of changes and a few bug fixes. All road objects are now solid and can be used within CSG operations. Added optional road embankments. The angle of the embankment is determined by the embankment slope and sky (...) (16 years ago, 21-Dec-08, to lugnet.cad.ray, FTX)
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| | "LGEO" and "L3P v1.4 BETA 20080930"
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Lutz Uhlmann and I are happy and proud to announce the release of a new large set of the LGEO parts and the supporting L3P. Well, more than seven years since last release of L3P... what can I say? During that time I have had several periods with (...) (16 years ago, 30-Sep-08, to lugnet.announce, lugnet.cad, lugnet.cad.ray) !!
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| | Re: New FastRad Tutorial
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(...) Very nice! Thanks! (16 years ago, 26-Sep-08, to lugnet.cad.ray, FTX)
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| | New FastRad Tutorial
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Hello all, Just recently I bought a web domain and started a small site. One of the first things on my list was a decent FastRad tutorial, because before I was limited to text-only with Brickshelf. I tried to make it as simple as possible, with (...) (16 years ago, 13-Sep-08, to lugnet.cad.ray, FTX)
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| | Re: LDraw road macro update
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(...) Thanks! Automatically adding road signs, street lamps, etc., would be nice. Also, IIRC, someone wrote a utility for creating LDraw bridges. But I am busy with other things right now and will have to get back to it later. -Mike (16 years ago, 6-Jul-08, to lugnet.cad.ray, FTX)
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| | Re: L3P question
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(...) No, not that I'm aware of. Thanks for asking. /Lars (16 years ago, 25-Jun-08, to lugnet.cad.ray)
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| | Re: LDraw road macro update
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(...) Cool POVray macro. I may be forced to use this when I post future CAD car MOCs. Tim (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
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| | LDraw road macro update
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I've updated my LDraw road macro for POV-Ray. The macros have mostly been combined into a single item and now use a more convenient syntax. I've also added an Archemedes spiral in addition to the Nautilus spiral, and removed the dependancy on Chris (...) (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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| | L3P question
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Is code generated using L3P copyrighted in any way? I would like to publish some POV-Ray macros that use some snippets, and wanted to check first whether I can do this. -Mike (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) Ah, thanks for the clarification. -Mike (16 years ago, 19-Jun-08, to lugnet.cad.ray)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) Could L3P be modified to use the mesh2 primitive? I notice also that L3P doesn't output the "insidevector" parameter, so LDraw creations can't be used in CSG operations. This is disappointing. -Mike (16 years ago, 17-Jun-08, to lugnet.cad.ray, FTX)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) It looks quite interesting, and the technical description makes it sound like it does things the "right" way, so the quality can be quite high. Having said that, it won't work with L3P output with primitive substitution, because it only (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
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| | New POV-Ray Edge Tracing Utility
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Hello all, Just browsing the POV-Ray homepage and came across a link to a utility called POV-Edge. It consists of a standalone Windows application and a POV-Ray macro. Its basically an edge tracer, creating images that appear to be sketched or (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
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