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 CAD / Ray-Tracing / 2675 (-20)
  Re: Bugs in rad_def.inc
 
(...) Right now it just seem like I've screwed POV-Ray up :( The rad_def.inc problems started before I tampered with the file, underway, I tried to download a version from the internet (which turned out even worse) - in an attempt to get the old one (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
(...) Hi Niels, I recently did this tutorial as well. (...) I think I had the exact same problem. I did get it to work, and the answer was rather odd. This is the text that you are pasting into your POV file from the tutorial, correct? #version (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Re: Bugs in rad_def.inc
 
--SNIP-- (...) --SNIP-- Hi Niels, Could it be possible that you have edited the rad_def.inc file and accidentally left in characters from the Scandinavian character set (maybe the problem could be with your povray file too)? It is possible that (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Bugs in rad_def.inc
 
I'm trying to follow Koyan's rendering-tutorial in the Brickjournal 4: Been slowly progressing through the multiple downloads necessary, both those that were mentioned in the text (Todd's colours) and those who weren't (they're hidden here if you (...) (18 years ago, 2-Aug-06, to lugnet.cad.ray)
 
  Blender Animation Tutorial Part 1
 
Hi there, i have finished the first of my three parts tutorial on animating a minifig in Blender. The tutorial can be found at (URL) comments, corrections etc are welcome! Carsten (18 years ago, 30-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Oops, this where QT aliases to existing m4v files. I have replaced them with there originals. (...) Thanks, this are my first animations of technic models. I want to check if it is realistic to start a little movie which animates a whole (...) (18 years ago, 28-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Thanks, No need to convert them for me. Now that I downloaded them first, I can watch them outside IE! (Some of the files are 27 kb or less though, like GasStation-4.mov, and won't play...) So far, I've watched grabber-iWeb.mov, and it is (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Ok i'll convert the movies and place them at (URL) at the moment some of the movies lay there unconverted. (...) Yeah. The movies in the datsville section includes the hoses as they are based on your release 017. The first stills where based (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Animtaions
 
(...) Could you export any of those QT movies to some format viewable in Win98, like MPG or AVI? Now that nor even Apple supports Win98 anymore :( And I am very interested in viewing it. Or could you give me direct links so I can download them? My (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Animtaions
 
Hi, i have finished some animations of gears and threads and placed them at (URL) The animations are made with Blender. The source files can be downloaded also. Carsten (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Yup it was taken with v2.1. That was the same site I went to, however a small oversight by myself forgot to click the link and go to the proper page for download. Now I feel stupid. Oh well... But I was able to download v3.0 and it works great now! (...) (18 years ago, 27-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) First off, I'm guessing the picture was taken with LDView 2.1, since you don't have 3.0. Obviously it's got problems; I have no way of knowing for sure if those problems are present in LDView 3.0, but it does have completely rewritten file (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
Thanks for the tips and help. I opened the file with LDView last night and the road/sidewalk/stopli...posts(they are all part of one file) file couldn't be opened. It gave me an error with the line specifying that file. Since I had exported all the (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) It would be easier to help if you provided the MPD and/or POV file. /Lars (18 years ago, 26-Jul-06, to lugnet.cad.ray)
 
  Re: POV-Ray file problem when rendering
 
Sorry for replying to myself, but I'm not sure if what I said made sense. If you do have the error I was talking about, it should look something like the following in LDView (after clicking the plus sign): (URL) In the above case, you would do a (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: POV-Ray file problem when rendering
 
(...) What happens if you view the file in LDView 3.0? Does it render properly? Do you get any errors about MPD sub-files already being loaded? (After the file is loaded, go to View->Errors if LDView isn't set to bring that up automatically when it (...) (18 years ago, 26-Jul-06, to lugnet.cad.ray, FTX)
 
  POV-Ray file problem when rendering
 
I am working on a moc scene and everything is coming along nicely(that is once I remembered how to render mpd files so that everything shows up), but I have run into a slight problem. See in MLCAD there is the proper number of figs in the scene, (...) (18 years ago, 25-Jul-06, to lugnet.cad.ray, FTX)
 
  Re: Lgeo parts come out different colours?
 
(...) Yes they should. Lgeo has its own, more accurate colour definitions for many colours. Tim (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Lgeo parts come out different colours?
 
Hello, These are 2 identical scenes; the only difference is that the *lower* shot has "use LGEO parts" ticked. (I'm using L3PAddon) (URL) prompted, password = "lugnet") The colours shouldn't vary, should they? Gabriel (18 years ago, 23-Jul-06, to lugnet.cad, lugnet.cad.ray)
 
  Re: I'm sure one of you has already worked this out...
 
(...) @Willy - that's great! No more pink/transparency issues. :-) @Tim - thanks, that's a good point. Gabriel (18 years ago, 19-Jul-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.ray)


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