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> Usability was a key issue - coders are coders, and designers/animator
> rarely want to dive in to the low-level guts of a system. Those
> wanting to animate here - should not have to either. If they want to
> do advanced animations - then yes they do want to understand paths and
> a little about splines, but they also be able to place a part at point
> A in a gui, then go to the next keyframe and place it at point B - and
> the software be able to handle something simple enough to interpolate
> between those two keyframes. That should not require any scripting on
> a users part, or a description language - it should be just point and
> click.
How are keyframes internally structured and saved to disk? Are they
arrays, hashes, and how is the interpolation between keyframes
usually handled? I haven't had time to research it myself, and I'm
not sure I would even be able to find the answer anyway. I'm very
interested in learning because POV-Ray doesn't support keyframes and
if I could just write a simple script to parse an array/hash that
would probably make what I do easier on me.
James
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