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Special: 
[DAT] (requires LDraw-compatible viewer)
Subject: 
LDraw animation: Camera.dat and Look_at.dat
Newsgroups: 
lugnet.cad, lugnet.cad.ray
Date: 
Sun, 28 Aug 2005 15:49:54 GMT
Viewed: 
219 times
  
One more thing: I will use CAMERA.dat and LOOK_AT.dat in each Frame file in my
planned LDA (hopefully LDA2005...). I find them very handy, anyone can use them
and move them around in MLCad or whatever LDraw editor. This is how I made them,
but anyone can make his own version of them:

0 ~Camera Position
0 Name: Camera.dat
0 Author: Tore Eriksson
0 Un-official part

2 24  -20 0 0  20 0 0
2 24  0 -20 0  0 20 0
2 24  0 0 -20  0 0 20
0 L3P IFNOTPOV
1 0  0 25 37  1 0 0  0 1 0  0 0 1  30148.dat
0 L3P ENDPOV
0

---------------------------------------------

0 ~Look_at Position
0 Name: look_at.dat
0 Author: Tore Eriksson
0 Un-official part

2 24  -20 0 0  20 0 0
2 24  0 -200 0  0 20 0
2 24  0 0 -20  0 0 20
0 L3P IFNOTPOV
1 42  0 16 0  1 0 0  0 1 0  0 0 1  30153.dat
0 L3P ENDPOV
0


A sample frame may look like this:

0 Testing Camera and More...
0 Name: testing.ldr
0 Author: Tore Eriksson

0 [L3P Parameters]
0 LDA CAMERA_ANGLE 60
1 0  100 -150 0  -1 0 0  0 1 0  0 0 -1  camera.dat
1 0  20 -50 40  1 0 0  0 1 0  0 0 1  look_at.dat

0 [Parent Object]
0 Scene Object cannot have a Parent Object

0 [This Object]
1 16  0 0 0  1 0 0  0 1 0  0 0 1  Scene.dat

0 [Child Objects]
1 1  0 -40 52  1 0 0  0 1 0  0 0 1  970.dat
1 4  0 -72 52  1 0 0  0 1 0  0 0 1  973.dat
1 14  0 -96 52  1 0 0  0 1 0  0 0 1  3626bp01.dat
1 0  0 -96 52  1 0 0  0 1 0  0 0 1  3624.dat
1 2  16 -64 52  0.9855 0.17 0  -0.17 0.9136 -0.4067  0 0.4067 0.9136  981.dat
1 15  23.9875 -44.3382 50.1846  0.9855 0.1241 -0.1088  -0.17 0.4066 -0.8816  0
0.8816 0.4066  983.dat
1 1  -16 -64 52  0.9855 -0.17 0  0.17 0.9136 0.4067  0 -0.4067 0.9136  982.dat
1 10  -23.9875 -51.4722 35.5434  0.9855 -0.1241 0.1088  0.17 0.9272 -0.2878  0
0.2878 0.9272  983.dat
1 1  0 -28 52  1 0 0  0 0.9136 0.4067  0 -0.4067 0.9136  972.dat
1 1  0 -28 52  1 0 0  0 0.9136 -0.4067  0 0.4067 0.9136  971.dat
0


and the animation program will generate this line in the L3P batch file:

"l3p -o testing.ldr -ca60 -cc100,-150,0 -cla20,-50,40"

Sad thing that Lars doesn't want to add support for these things directly in
L3P...! But on the other hand, I plan to make LDA meta-commands that sets light
attributes and maybe more, so I'll likely need this preprocessing anyway.


/Tore



Message is in Reply To:
  Re: My humble opinion about LDraw animation
 
(...) Unfortunately, I am very busy right now. Once again, I have to move and it sure takes its toll from my resources. But I'd like to repeat what I've said earlier on creating LDraw based animations. We have LD4D, we have POV-ray's support for (...) (19 years ago, 24-Aug-05, to lugnet.cad, lugnet.cad.ray, lugnet.animation)

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