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 CAD / Ray-Tracing / 2275 (-20)
  Re: Quick question
 
Okay, I'm not quite sure what you mean, so I'll just tell you what to do to fix the problem. In the 'Command Line' type: "+KFI1 +KFF4 +KI1 +KF4". Somewhere in the .pov file type: "#if (clock == 1) camera{...} #end #if (clock == 2) camera{...} #end (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I think more detail is needed. For now, all I can ask is: Are you setting the Initial_Frame, Final_Frame,Initial_Clock, Final_Clock parameters? If so, what are they? If your frames do not correspond with clock integers, it will never work (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I can't do this sort of animation , how can i have make it possible? (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: Quick question
 
You could do this without any .inc files at all. Within the .pov file, you can do something like this: #if(clock == 1) camera{...} #end #if(clock == 2) camera{...} #end If you need to try out your camera angles, you can comment out the other ones (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Quick question
 
I can do this for a reason #if (clock = 1) #include"online\spot1\n.inc" #end #if (clock = 2) #include"online\spot1\s.inc" #end #if (clock = 3) #include"online\spot1\w.inc" #end #if (clock = 4) #include"online\spot1\e.inc" #end I tryed to do an (...) (20 years ago, 31-Jul-04, to lugnet.cad.ray)
 
  Re: 3450 Statue of Liberty (LDraw model)
 
(...) Wow, that's a pretty cool idea. Can't have those CPUs sitting around idle. I noticed you posted the same (or similar) post to multiple groups by copying. You might want to see this post on crossposting: (URL) I noticed that your link points to (...) (20 years ago, 30-Jul-04, to lugnet.cad.dat.models, lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
If you're a fan of sky_sphere illumination, you could have just cranked the value a bit. It'll be near the bottom of ldraw_radiosity.inc, under these lines: #if ( LDRAW_RAD_LEVEL > 0) #if ( LDRAW_SKYSPHERE = 1 ) There will be a gradient value for (...) (20 years ago, 30-Jul-04, to lugnet.cad.ray)
 
  3450 Statue of Liberty (LDraw model)
 
Hi! I finally won my fight against POV-Ray's Radiosity settings and rendered my Statue of Liberty LDraw model: (URL) without Stud logo, this one already took >16hrs to render...) Comments? Nico. (20 years ago, 30-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
(...) Ok, the last hours I was experimenting a little bit further and I came to a quite good result with Jeroen's ldraw_radiosity includes: - Color setting 1 (Jeroen) is too dark when there are no additional lights - Color setting 2 (Todd) is far (...) (20 years ago, 28-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
(...) You could try some low level lights. Like rgb <0.1,0.1,0.1>. This seems to work for me sometimes. -Orion (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Radiosity, brightness
 
hello, i guess you had better show us one of your .pov files that result in a 'dark' image. (URL) (20 years ago, 27-Jul-04, to lugnet.cad.ray, FTX)
 
  Radiosity, brightness
 
Hi! I'm experimenting with LDraw and povray for some weeks now and I'm quite impressed of the results. I downloaded Jeroen's Radiosity include files from (URL) (old version 2.3.1 because I like the more reflecting textures better) and I have to (...) (20 years ago, 27-Jul-04, to lugnet.cad.ray)
 
  Re: Special Effects in POV-Ray
 
(...) You can try particle systems such as this one by Chris Colefax (be sure to check the rest of his page too!) (URL) is also a Windows stand-alone freeware post-production app which you can use to better understand how particle systems work (or (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Special Effects in POV-Ray
 
How can I make some special effects like Gunflash or explodsions in POV-Ray? (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
 
  Re: Help posting first pics
 
(...) Some guesswork, because you don't give much information about what you're trying to do, and if/what error message you recieve: What kind of POVRAY files? What is the extension? Prehaps you try to upload a extension that isn't allowed on (...) (20 years ago, 25-Jul-04, to lugnet.technic, lugnet.cad.ray)
 
  My other hobby
 
Years ago, when I had all the time in the world, I busied myself by making chainmail. Lots and lots of it. I've made hauberks, chausses, byrnies, vests, coifs, mantles, gloves, and other stuff, like some crazy knit-happy grandmother. The constraints (...) (20 years ago, 20-Jul-04, to lugnet.cad.ray, FTX)
 
  Re: New Animation!
 
Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...) (20 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: New Animation!
 
That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  New Animation!
 
Hello, all. I have just discovered POV-Ray's wonderful Spline feature. I was mulling over how to create fluid movements with exponential curves. I did achieve some good results, but the animations are rather small and simple. It then occurred to me (...) (20 years ago, 6-Jul-04, to lugnet.cad.ray, lugnet.animation)  
 
  Re: POVRAY questions
 
(...) it be (...) 3.5. Actually they have different setting and lighting. But I rendered the same file in 3.5 too: (URL) again the 3.6 file: (URL) have no idea what is going on. I am going on holiday now. I will post a question on the pov-ray board (...) (20 years ago, 3-Jul-04, to lugnet.cad.ray)


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