Subject:
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Re: Radiosity, brightness
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 30 Jul 2004 14:16:53 GMT
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Viewed:
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2616 times
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If you're a fan of sky_sphere illumination, you could have just cranked the
value a bit. It'll be near the bottom of ldraw_radiosity.inc, under these lines:
#if ( LDRAW_RAD_LEVEL > 0)
#if ( LDRAW_SKYSPHERE = 1 )
There will be a gradient value for it. You can change it to something like
pigment{rgb 1.2} or whatever gives you enough light. Sorry for the late
response, but that should do it.
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Message is in Reply To:
![](/news/x.gif) | | Re: Radiosity, brightness
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| (...) Ok, the last hours I was experimenting a little bit further and I came to a quite good result with Jeroen's ldraw_radiosity includes: - Color setting 1 (Jeroen) is too dark when there are no additional lights - Color setting 2 (Todd) is far (...) (20 years ago, 28-Jul-04, to lugnet.cad.ray)
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5 Messages in This Thread: ![Radiosity, brightness -Nico Kaiser (27-Jul-04 to lugnet.cad.ray)](/news/x.gif) ![](/news/246.gif) ![Re: Radiosity, brightness -Jan Folkersma (27-Jul-04 to lugnet.cad.ray)](/news/x.gif)
![](/news/x.gif) ![](/news/268.gif) ![Re: Radiosity, brightness -Orion Pobursky (27-Jul-04 to lugnet.cad.ray)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Radiosity, brightness -Nico Kaiser (28-Jul-04 to lugnet.cad.ray)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif)
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