| | Re: 3450 Statue of Liberty (LDraw model)
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(...) Wow, that's a pretty cool idea. Can't have those CPUs sitting around idle. I noticed you posted the same (or similar) post to multiple groups by copying. You might want to see this post on crossposting: (URL) I noticed that your link points to (...) (20 years ago, 30-Jul-04, to lugnet.cad.dat.models, lugnet.cad.ray)
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| | Re: Radiosity, brightness
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If you're a fan of sky_sphere illumination, you could have just cranked the value a bit. It'll be near the bottom of ldraw_radiosity.inc, under these lines: #if ( LDRAW_RAD_LEVEL > 0) #if ( LDRAW_SKYSPHERE = 1 ) There will be a gradient value for (...) (20 years ago, 30-Jul-04, to lugnet.cad.ray)
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| | 3450 Statue of Liberty (LDraw model)
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Hi! I finally won my fight against POV-Ray's Radiosity settings and rendered my Statue of Liberty LDraw model: (URL) without Stud logo, this one already took >16hrs to render...) Comments? Nico. (20 years ago, 30-Jul-04, to lugnet.cad.ray)
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| | Re: Radiosity, brightness
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(...) Ok, the last hours I was experimenting a little bit further and I came to a quite good result with Jeroen's ldraw_radiosity includes: - Color setting 1 (Jeroen) is too dark when there are no additional lights - Color setting 2 (Todd) is far (...) (20 years ago, 28-Jul-04, to lugnet.cad.ray)
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| | Re: Radiosity, brightness
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(...) You could try some low level lights. Like rgb <0.1,0.1,0.1>. This seems to work for me sometimes. -Orion (20 years ago, 27-Jul-04, to lugnet.cad.ray)
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| | Re: Radiosity, brightness
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hello, i guess you had better show us one of your .pov files that result in a 'dark' image. (URL) (20 years ago, 27-Jul-04, to lugnet.cad.ray, FTX)
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| | Radiosity, brightness
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Hi! I'm experimenting with LDraw and povray for some weeks now and I'm quite impressed of the results. I downloaded Jeroen's Radiosity include files from (URL) (old version 2.3.1 because I like the more reflecting textures better) and I have to (...) (20 years ago, 27-Jul-04, to lugnet.cad.ray)
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| | Re: Special Effects in POV-Ray
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(...) You can try particle systems such as this one by Chris Colefax (be sure to check the rest of his page too!) (URL) is also a Windows stand-alone freeware post-production app which you can use to better understand how particle systems work (or (...) (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
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| | Special Effects in POV-Ray
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How can I make some special effects like Gunflash or explodsions in POV-Ray? (20 years ago, 26-Jul-04, to lugnet.cad, lugnet.cad.ray)
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| | Re: Help posting first pics
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(...) Some guesswork, because you don't give much information about what you're trying to do, and if/what error message you recieve: What kind of POVRAY files? What is the extension? Prehaps you try to upload a extension that isn't allowed on (...) (20 years ago, 25-Jul-04, to lugnet.technic, lugnet.cad.ray)
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| | My other hobby
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Years ago, when I had all the time in the world, I busied myself by making chainmail. Lots and lots of it. I've made hauberks, chausses, byrnies, vests, coifs, mantles, gloves, and other stuff, like some crazy knit-happy grandmother. The constraints (...) (20 years ago, 20-Jul-04, to lugnet.cad.ray, FTX)
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| | Re: New Animation!
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Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...) (20 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation)
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| | Re: New Animation!
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That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
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| | New Animation!
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Hello, all. I have just discovered POV-Ray's wonderful Spline feature. I was mulling over how to create fluid movements with exponential curves. I did achieve some good results, but the animations are rather small and simple. It then occurred to me (...) (20 years ago, 6-Jul-04, to lugnet.cad.ray, lugnet.animation)
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| | Re: POVRAY questions
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(...) it be (...) 3.5. Actually they have different setting and lighting. But I rendered the same file in 3.5 too: (URL) again the 3.6 file: (URL) have no idea what is going on. I am going on holiday now. I will post a question on the pov-ray board (...) (20 years ago, 3-Jul-04, to lugnet.cad.ray)
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| | Re: POVRAY questions
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(...) Ouch!! You using the same .POV file? If so why is that occuring? Could it be becuase of the code you use for radiosity? As the code was developed for 3.5. -AHui A&M LWorks (URL) (20 years ago, 2-Jul-04, to lugnet.cad.ray, FTX)
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| | Re: POVRAY questions
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I have my doubts; look at this: (URL) is done with PR 3.6. There are loads of artifacts in the round grey Technic parts. Compare it with this: (URL) in PR 3.5. Jeroen "Eduardo Vazquez Harte" <eduvazhar@telefonica.net> wrote in message (...) (20 years ago, 1-Jul-04, to lugnet.cad.ray)
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| | Re: POVRAY questions
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(...) I say upgrade. There are no major (if any) syntax changes and 3.6 is faster. 3.6 also fixed the bug in the colors.inc file. -Orion (20 years ago, 30-Jun-04, to lugnet.cad.ray)
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| | POVRAY questions
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What you all think of POV-RAY 3.6? Should we update to 3.6 or keep with 3.5 or 3.1g? I use 3.5 for windows but i prefer the 3.5 for cygwin but without cygwin. What if we just work with 3.1g , 3.5 and 3.6 without having to be forced to use the latest (...) (20 years ago, 30-Jun-04, to lugnet.cad.ray)
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| | MG3k thread in .space
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Hi everybody I started a thread over in .space a week ago, should have cross-posted since the first picture might spark some interest over here: (URL) (20 years ago, 12-Jun-04, to lugnet.cad.ray, FTX)
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