| | Re: More color problems Mike Thorn
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| | (...) Orion, This helps a lot - and fixes that problem. I'll remember to use the actual transparent colors in future! I'll post the full render when my sluggish computer actually decides to do something here. Thanks again, ~Mike (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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| | | | Re: More color problems Mike Thorn
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| | | | (...) And here it is: (URL) The white minifig has turned out beautifully - though the sceptre isn't as clear as I would like. Oh well. Maybe I should just stick with solid white. The problem is that any shadows make the minifig look like it's just a (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray, FTX)
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| | | | | | Re: More color problems Anders Isaksson
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| | | | | (...) One way is to insert a (dim) lightsource exactly at the camera point - this way everything you can see is also lighted. By making this light dimmer than other lights, you can still have shadows, but not so articulated. -- Anders Isaksson, (...) (21 years ago, 4-Feb-04, to lugnet.cad.ray)
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| | | | | | | Re: More color problems Mike Thorn
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| | | | | | (...) That's a good idea. Unfortunately the sky sphere also creates a goodly amount of light, creating shadows of its own. The spotlight seems to have taken care of the stone look to the minifig, so I think I'll just stick with it the way it is. (...) (21 years ago, 7-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Orion Pobursky
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| | | | (...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Mike Thorn
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| | | | (...) The first problem is that I don't know where to get those, and I've never figured out whether they're included with the radiosity stuff...are they? (...) The problem is that the sky sphere still creates shadows. :( (...) Well, I tried that and (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Travis Cobbs
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| | | | (...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Orion Pobursky
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| | | | | (...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Mike Thorn
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| | | | (...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
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| | | | | | Re: More color problems Orion Pobursky
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| | | | (...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
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