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 CAD / Ray-Tracing / 1675 (-20)
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) I don't think they used LDraw -- unless LGEO has textures mapped on sloped parts. Also, the tiles are grooved, LDraw's tiles weren't grooved in 1999. Steve (22 years ago, 13-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
I must say that now I have the book in hand, the images are deffinately rendered. You can, like you said, cleary make that out from the shadows. I doubt though the used LDraw, for the book I have (Animals) dates back to 1999. One other possibility (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Clever idea. I don't know if you are interest by optimization. I suppose a brick is (xmin,xmax,ymin,ymax...min,zmax). I guess the most efficient data structure is octree. Octrees can be implmented as binary trees. On the first level you sort (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Thank you. Even if I were the only lugnut to benefit from the LDBoxer project, I'd still find it worth the effort. (...) Not the way you expect, I can tell! :o) I've made a pile of .nfo files to be copied into the Parts\B directory. For (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Fog yourself
 
(...) You are right off course. But the goal was to understand POV-Ray's fog. As I wrote in my PS: if you want real looking fog also include atmospheric media. (...) Thanx! Jeroen (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
(...) Just so you don't interpret the paucity of responses to indicate a lack of interest, let me say for the record that this sounds like a fantastic utility! I haven't had time to download and install it yet, but I will try to do so when I get (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
(...) Hi Tim, One tell-tale sign is that the shadows on the ballerina are classic ray-traced shadows with sharp edges. Most 3D artists would actually not choose raytracing as their first option because a) it takes a lot more time than other shading (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Fog yourself
 
I'm no expert so take my advice at face value, which = zero. I was taking a look at your ground fog renders and noticed something that I felt was odd. I would figure that if you were in a fog environment, then you would get no shadows or very faint (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Fog yourself
 
Hi all, After some e-mails with Albert-Jan van Ree, in which he tried to figure out fog, I did some experimenting. The effect Albert-Jan was after (and actually me too) was making the background foggier than the foreground. I have tried it before (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
Hi Miguel - Hmm... I took a look at the additional images they provide, and I can't see any tell-tale parts that would give it away. So, I don't know, but it would be funny if they did :-) -Tim (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
I actually own the first book (Lego Modelers: Amazing Animals) and IMHO they use the same technique as the instructions for Jack Stone and Bionical sets. Jaco "Miguel agullo" <technicpuppy@yahoo.com> schreef in bericht news:HA6yny.89G@lugnet.com... (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Are the illustrations for the modeler's book series created with Ldraw compatible software?
 
Hi all, I never knew these two Lego Modeler books for DK existed until literally 10 minutes ago (URL) sure looks like the illustrations created using some Ldraw-L3P-LGEO-POV combination (click the option "look inside" underneath the cover). I was (...) (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Re: Level B Simplification - LDraw Boxer
 
Tore Eriksson worte: (...) [...] Great! (...) Any chance to see the source code? Or binary versions for Tru64/Alpha, Linux/Alpha and Linux/x86? Play well, Jacob (22 years ago, 12-Feb-03, to lugnet.cad.ray)
 
  Level B Simplification - LDraw Boxer
 
Level B Simplification: Replace with plain boxes only those parts that has all its studs and inside totally hidden by other parts. I've just finished a program that scans for all non-transparent parts that has their studs and bottoms covered with (...) (22 years ago, 11-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
(...) Yeah. I used area lights in a previous scene one time. They worked well. ((URL) light_source { (...) That's really good to know! Thanks for the help. I'm going to try some things now... --Ryan ryanjf@ifriendly.com (URL) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
"miguel agullo" <technicpuppy@yahoo.com> skrev i meddelandet news:HA3I7F.GAD@lugnet.com... (...) I've also found that a *dim*, shadowless light at exactly the same position as the camera more or less guarantees that everything you *see* is also (...) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
miguel agullo wrote: [snip] Thanks for the suggestions, Miguel! They are very insightful and encouraging! --Ryan (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Re: Anyone willing to render a scene for me?
 
(...) Well, it seems like you're off to a good start. (...) First thing you have to know is that you can set up a scene which would work fine in real life and not render properly in POV or any other program. This is because real lightning and (...) (22 years ago, 10-Feb-03, to lugnet.cad.ray)
 
  Anyone willing to render a scene for me?
 
I am not a POV guru or a programmer, so when I want to render two pictures of an indoor scene, but I have almost no clue how to do it. The scene is of 16 minifigs in a living room, sitting more or less in a circle. Ideally, the only light would be (...) (22 years ago, 9-Feb-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Try altering the assumed gamma value to darken the colors. -Orion (22 years ago, 6-Feb-03, to lugnet.cad.ray)


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