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 CAD / Ray-Tracing / 1640 (-10)
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Minifig sculpture renderings
 
After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Tim, please share the settings if people ask. All other people can e-mail me directly. Note that these settings (or actually this set of .INC files) in a sort of Beta-state. A finale set will be available from my web site a.s.a.p. (...) All (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Can you share those settings? On the radiosity block, try playing with the "count" parameter. Lower settings (even 1) will speed up the rendering, but sometimes they cause gross artifacts that dissapear at higher settings. (...) MEGAPOV is (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)


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