Subject:
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help!!! - light sources in POV-RAY
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 7 Mar 2000 16:39:58 GMT
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Viewed:
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846 times
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Hi! I need some help with POV-RAY, L3P, (etc.).
I'm trying to ray-trace this DAT file
("http://www.brickshelf.com/gallery/fwcain/povray/lich.dat.txt")
but with a change in the lighting.
I want there to be a "glow" (a light?)
from within the "gem" atop the staff (i.e., the 1x1 Cone),
and light from the "flames" near the "floor"
(for a nice diabolic effect).
But, when I've converted this DAT file using L3P-Add-On,
I can't get the light sources in the flames to convert.
I've tried this several times,
and I've posted the results here:
"http://www.brickshelf.com/gallery/fwcain/povray/"
Note that each JPEG is grouped with its corresponding POV file
(i.e., "lich2.jpeg" with "lich2.pov.txt", and so on).
I'd appreciate any help you can give me.
Oh, if it helps any, a non-ray-traced image
of the DAT file can be found here:
"http://www.brickshelf.com/gallery/fwcain/people/lich.jpg"
Thanks,
Franklin
Franklin W. Cain | fwcain@yahoo.com
| http://members.tripod.com/fcain
| http://members.tripod.com/fcain/lego/want_list.html
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Message has 3 Replies: | | Re: help!!! - light sources in POV-RAY
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| (...) I was pretty disappointed to discover that light sources don't cut it, not in the POV-Ray world. What you need to do is set those pieces' colors to have a high ambience, like 3. For example, say in your POV file you have the following color (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
| | | Re: help!!! - light sources in POV-RAY
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| Franklin W. Cain skrev i meddelandet ... (...) (This (more or less) has already been posted in the thread 'lit truck raytrace wallpaper...' in connection with headlights) Don't try to put lights inside other pieces, edit the .POV file instead, and (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
| | | Re: help!!! - light sources in POV-RAY
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| (...) Well, I don't know how helpful this is -- and I did have to add the lights manually in the .pov file -- but the raytraced images shown here... (URL) a POV point-source light rather than actually coloring any elements. It's wicked slow to (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
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