Subject:
|
Re: help!!! - light sources in POV-RAY
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Tue, 7 Mar 2000 23:47:23 GMT
|
Viewed:
|
932 times
|
| |
| |
"Sproaticus" <jsproat@io.com> writes:
> I was pretty disappointed to discover that light sources don't cut it,
> not in the POV-Ray world. What you need to do is set those pieces'
> colors to have a high ambience, like 3.
Actually, creating a light_source which includes a looks_like { mypiece }
works pretty well.
--Bram
Bram Lambrecht / o o \ BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
WWW: http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------
|
|
Message has 1 Reply: | | Re: help!!! - light sources in POV-RAY
|
| (...) Wow, thanks. I'll play with it a bit... Say, does anyone know if there's any kind of FAQ or tutorial or even a *book* in print for POV 3.1? Everything I'm coming across is for 3.0, which isn't very helpful in terms of the media stuff... (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
|
Message is in Reply To:
| | Re: help!!! - light sources in POV-RAY
|
| (...) I was pretty disappointed to discover that light sources don't cut it, not in the POV-Ray world. What you need to do is set those pieces' colors to have a high ambience, like 3. For example, say in your POV file you have the following color (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
|
8 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|