To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *97 (-10)
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) You did, but im not a very good coment reader unless I need to. :) It was simple enough to figure out since the general look of pov source looks a bit like c, since I love programing in c. Was the but in the previous file about the cars not in (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: Getting camera angle, field of view and distance right
 
Please. (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
 
  Re: Getting camera angle, field of view and distance right
 
(...) In my highway file, I've made it so that most of the L3P params can be changed right in the POV file. You'll still have to rerender to get it right, but that's what the QUAL=0 setting is for... If anyone wants me to, I'll post the snippet of (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
 
  Getting camera angle, field of view and distance right
 
It seems to me that one of the more fiddly things in POV is to try to get these items right. Does anyone have any tips or tools? Ideally I'd like to have a bounding box or wireframe of my model that I could interactively turn, twist, zoom in and (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
 
  Re: Help with normal textures...
 
Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
Bram Lambrecht skrev i meddelandet <20000215.233314.509...no.com>... (...) Yes, the round trees exist, but I think they are too small for your scene. They look too much like park trees, not 'wild' ones. You can see them in my castle rendering at (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)
 
  Robot building instructions
 
Hello, Full color, computer-rendered building instructions for my RoboTag robot are here: (URL) is one of the projects from _The Unofficial Guide to LEGO MINDSTORMS Robots_, my book published by O'Reilly. Ciao, Jonathan ----- Lego Mindstorms Robots (...) (25 years ago, 16-Feb-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I'm glad I discovered macros--makes it much easier to place objects like that. (...) You can do rotations about all three axes at once like this: rotate <10,-20,30> which (AFAIK) is equivalent to: rotate x*10 rotate y*-20 rotate z*30 (...) (...) (25 years ago, 16-Feb-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR