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 CAD / Ray-Tracing / *872 (-20)
  conversion to POVRAY
 
Hi This weekend I have been reading the instructions for L3P, both the ones on the site and the ones that come zipped with the program. I can't work it out Could someone give me a brief, clear guide as to how to use it? Thanks, Tim (23 years ago, 11-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
(...) only (...) this? (...) Excellent--I was hoping it was something simple like that. Thanks, I'll get v1.3 and give it a shot. Dave! (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Dave Schuler wrote... (...) Are you using L3P ? v1.1 had a problem with cones. Go get v1.3. /Lars (23 years ago, 10-Jun-01, to lugnet.cad.ray)
 
  Re: 4589 problem?
 
Hmmm.. Works fine for me: (URL) into what could cause that....* Dave Schuler <orrex@excite.com> wrote in message news:GEn0yM.9qM@lugnet.com... (...) only (...) I'm (...) this? (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)
 
  4589 problem?
 
I've noticed on a few recent POV-Ray attempts that part 4589 Cone 1 x 1 doesn't show up properly, as though the surface isn't rendering, leaving only the central stem of the cone. I don't recall this happening before, but I'm not sure that I (...) (23 years ago, 9-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
(...) Add more lights, reposition the lights, and/or make the lights brighter. Brighter lights can be obtained by using color values greater than 1. I usually create one main bright light source and then add a few dimmer (and often shadowless) (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
Thanks for posting a link to that file again Bram, I had downloaded that file of yours before and had forgotten about it. It makes the colors look much better, in my opinion. Do you have any pointers for making the rendered images brighter? I seem (...) (23 years ago, 5-Jun-01, to lugnet.cad.ray)
 
  Re: New Render
 
[FUT cad.ray] (...) Here's a color file I made based on Anton Raves' color definitions: (URL) works quite well, IMO. To use it, include the following line after the QUAL definition in the L3P'd POV file: #include "legocolors.inc" HTH, --Bram Bram (...) (23 years ago, 4-Jun-01, to lugnet.space, lugnet.build, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
<snip> (...) It was probably done via POVRay. I downloaded Anton's Xwing model a while a back and the purple exhaust glow is done via POVRay. I actually used it in one of my scenes. Although I didn't change the color. (URL) file is right here: (URL) (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
(...) Yeah, Jon is correct. Here is Mark's "Shiva" rendered: (URL) nice rendering Anton, I'm amazed by your skills! Mladen Pejic, over and out! (URL)And I agree that it looks cool. This is actually one of my favorite ships by (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
Back in the day I recall Mladen "Poving" his Shiva. And I agree that it looks cool. This is actually one of my favorite ships by Mark. -Jon (...) of (...) from (...) (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: Sprite Wallpaper
 
(...) Mark's models now digitized. ;-) (...) Absolutely. The parts detail is superb, just what we've come to expect from Anton. And the exhaust glow is pretty cool, too. Was that done via post-processing, or in POVRay? Cheers, - jsproat (23 years ago, 31-May-01, to lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: .dat to .3ds or .obj
 
Well there's MAX2DAT here: (URL) it out. -Orion (23 years ago, 25-May-01, to lugnet.cad.ray)
 
  7127 AT-ST
 
Hi all, Currently I am modelling the AT-ST (set 7127) and put up a picture at: (URL) I am looking for is the part that connects the foot to the lower leg. It is light gray and connects to the teeth parts. I have created some parts that are in this (...) (23 years ago, 25-May-01, to lugnet.starwars, lugnet.cad.dat.parts, lugnet.cad.ray)
 
  .dat to .3ds or .obj
 
Has anyone stumbled across a program (or Max script) to convert DAT files to 3DS or OBJ? There's no hassle converting to DXF first and importing them, just time consuming, and the meshes don't always end up how I envisage them. ie - The normals get (...) (23 years ago, 24-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
"Lars C. Hassing" <lch@ccieurope.com> wrote in message news:GDrCFM.L0w@lugnet.com... (...) Ah, I always thought that option was for if you were rendering files directly from the parts dir (where most colours were specifed as 16 and 24) so you could (...) (23 years ago, 23-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
Austin Greenwood wrote... (...) Please be more specific. My L3P v1.3 20010120 renders color 57 Transparent Orange well. /Lars (23 years ago, 22-May-01, to lugnet.cad.ray)
 
  Re: LGEO and colours
 
Daniel Crichton wrote... (...) Ah, is it the "one part problem", see (2 URLs) ? L3P or POVRay has a problem with DAT files with only one part, that's why I added the -c option. Daniel Crichton wrote first in this thread... (...) Before my previous (...) (23 years ago, 22-May-01, to lugnet.cad.ray)
 
  RE: BTTF DeLorean render
 
(...) You wouldn't get the same lighting effects, so it would be rather boring. Since POV-Ray media doesn't make any sense (at least not to me), the background would change entirely too. (...) Welcome! --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 18-May-01, to lugnet.cad.ray)
 
  Re: BTTF DeLorean render
 
oh,ok, If that what makes it slow,maybe I'll try to run that file without the fog. Thanks for my new background image! Gary Bram Lambrecht <bram@cwru.edu> wrote in message news:MABBIBJJFOJIOHD...wru.edu... (...) file (...) (23 years ago, 18-May-01, to lugnet.cad.ray)


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