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 CAD / Ray-Tracing / *1952 (-20)
  Re: MegaPOV Missing from LPub Menu
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK143y.1s9D@lugnet.com... [ ... snipped ... ] (...) for (...) [ ... snipped ... ] My bad, there was an old copy of POV still installed on the C: partition. Removing it and (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV Missing from LPub Menu
 
(...) I tried very hard to not have partition matter. LPub looks up POV-Ray's installation location using the registry. It then looks in that directory for megapov. Did you put megapov in with povray? (...) Thanks, Kevin (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  MegaPOV Missing from LPub Menu
 
I am pretty sure this has been discussed but I can't find it in the LUGNET archive. I have installed POV 3.1 and MegaPOV 0.7 on a fast server along with LPub. When I go to load my LPub configuration file it doesn't recognize MegaPOV and it doesn't (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Kevin L. Clague" <kevin_clague@yahoo.com> wrote in message news:HK0zIn.12oB@lugnet.com... [ ... snipped ... ] (...) PNG (...) decided to (...) That is a good thing to know before I head down a dead end! Thanks for the heads up. In the meantime I (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) LPub post processes the images, and won't be able to do that if you force PNG behind the scenes. I'll resume work on PNG support in LPub. I've tried a few times and decided to take a break and build, which is why I got into LEGO in the first (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
"Anders Isaksson" <isaksson.etuna@REMO...tninet.se> wrote in message news:HK0xuI.rto@lugnet.com... [ ... snipped ... ] (...) run POV (...) you what (...) line). (...) I believe the option is +FN. Having the PNG files generated directly from POV (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: Converting POV Bitmaps to PNG?
 
(...) Why not let POVray generate .PNG directly? I know it's possible when you run POV 'by hand', but I don't know if LPub lets you set that option. Maybe you can modify somewhere in the pov .ini-chain to get the option set regardless of what LPub (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Converting POV Bitmaps to PNG?
 
When I build instructions I like to work with PNG files. Historically I have produced bitmaps with LD-Lite and converted them to PNG with ImageMagick. I am using LPub to drive POV-Ray and the output is also bitmap (BMP). When I run ImageMagick on (...) (21 years ago, 22-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  Re: MegaPOV, Find Edges & Shadows
 
(...) Doesn't *anyone* here know what I'm talking about? I thought there would be more responses than this. :( [ j o n ] (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 
  LDraw POV Part Repository
 
Hello all, I've just been approved by Sourceforge to start the LDraw POV Repository. I would like to ask everyone who wants to contribute to the project to contact me and register with sourceforge. I'll add you as a project contributer after your (...) (21 years ago, 20-Aug-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Problem running LPub
 
I am suddenly having difficulties running LPub and get these error messages: 1. Cannot find POV-Ray Registry installation entries 2. You must install POV-Ray before running LPub Though LPub.log says: Found LPub in registry Finding POV-Ray in (...) (21 years ago, 20-Aug-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: Monster Truck
 
(...) Well, it's obviously not in your 6 hour window, but I can answer your question. Black rubber is color number 256 (black dithered with black). --Travis (21 years ago, 19-Aug-03, to lugnet.cad.ray)
 
  MegaPOV, Find Edges & Shadows
 
(URL) That was rendered at 1600x1200 with these find edges setttings: globalsettings postprocess findedges 1, .3, 0, 5, 1, rgb 0 ..and 4 shadowless lights all at 10 (for good measure) Why does it still have those shadows in the corners? I'm losing (...) (21 years ago, 19-Aug-03, to lugnet.cad.ray, FTX)
 
  Re: UPDATE Re: Monster Truck
 
"jeroen de haan" <info@digitalbricks.nl> wrote in message news:HJtrsC.1KvD@lugnet.com... (...) DOH! What is the color code for rubber? I didn't even know that there was one... I'm going to rerender this tonight while I sleep. The last run took over (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Monster Truck
 
better hurry, i'm starting a very big project that will be all monster trucks in the various versions that you tend to see each weekend on SUNDAY SUNDAY SUNDAY... bigfoot, gravedigger, etc. if you do make a couple, maybe we could put together a (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars Mini Models and Radiosity Renders
 
well, its not perfect. there is an orientation problem, and those danged leg parts are not coming into MLCAD correctly, although they don't generate errors either...? Anyhow, since I'm on a rendering tear, I thought that I'd try yours out. thanks (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: Monster Truck
 
Nice! But those wheels, are the black or rubber? The look a bit too shiney to me... Jeroen "travis" <phree@attbi.com> wrote in message news:HJsCE7.yuo@lugnet.com... (...) (21 years ago, 18-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars Mini Models and Radiosity Renders
 
(...) Hello Travis, You need to place these primitive files in the same directory as the model file that requires them. -Orion (21 years ago, 18-Aug-03, to lugnet.cad.ray)


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