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 CAD / Ray-Tracing / *17 (-17)
  Re: povray
 
(...) You know what, I actually think you are right. :-) (...) Yes. I'd like to try my "walk through" on a larger scene, which could actually be walked through, but the computer running the program doesn't have enough RAM to render a large model. (...) (25 years ago, 18-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) I agree walking through or around a model is a pretty cool idea, but I get frustrated by how slowly I walk :) I think a few set views would be great to get an overall image of the model. Then if I wanted to see details or interiors, I could (...) (25 years ago, 17-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) Thanks! I was a bit worried that all the arrow-buttons are be a bit confusing. They probably are, too, at least in the beginning. While Kevin Loch's interface lets you move in specified directions, my interface is more in the "Doom" tradition, (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
[X-post lugnet.cad for more exposure] (...) The interface looks great! I like the many options and corner views. The 'figs are a nice tough too. Now you just need to add more models! It's a pity it's slow... Just one suggestion/idea: How about (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) That was what I suspected. I simply wanted to play around a bit with the idea, just for the fun of it. I don't have any computer hooked up to the net which is powerful enough to do this on a large scale, so I can't take over the project. (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)
 
  Re: povray
 
I haven't released the source yet because it's not ready for prime time. I will release the source under GPL when I feel it's ready. (part of my hesitation has to do with CGI security concerns). Actually, if someone who knows C and has a real fast (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)
 
  Re: povray
 
(...) I didn't get any answer from Kevin, so I made my own DAT explorer program. It was about time I learned to do some Perl CGI stuff anyway. The interface is slightly different from Kevin's, but I've borrowed many ideas. I've credited him on the (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray)
 
  Re: New desktop wallpaper!
 
Mike Stanley skrev i meddelandet ... (...) Thanks! Not much happening for the moment, Jenny (9 months), work and life takes most of my time My latest pic if from august, (URL) for the moment I'm tiring of water... Heightfield landscapes are much (...) (25 years ago, 13-Nov-99, to lugnet.publish, lugnet.cad.ray)
 
  Re: New desktop wallpaper!
 
(...) I bet I'm not alone in hoping you post various sizes of whatever renderings you make with the info Bram provided. I like your stuff a lot also. (25 years ago, 13-Nov-99, to lugnet.publish, lugnet.cad.ray)
 
  Re: New desktop wallpaper!
 
Bram Lambrecht skrev i meddelandet ... (...) Thanks! -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (25 years ago, 12-Nov-99, to lugnet.publish, lugnet.cad.ray)
 
  Re: New desktop wallpaper!
 
(...) Since the server for my site seems to be down, I'll just post the file here. Enjoy! --Bram // If you have Anton Raves' material.lib file, you can // delete the #declare Color[n] statements in your .pov // file output from L3P and uncomment the (...) (25 years ago, 12-Nov-99, to lugnet.publish, lugnet.cad.ray)
 
  Re: New desktop wallpaper!
 
(...) Will do. Of course, the lighting won't light a very large area with the current settings, so you might have to adjust the scale of the model and maybe the wood texture. --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (25 years ago, 11-Nov-99, to lugnet.publish, lugnet.cad.ray)
 
  Re: povray
 
(...) I don't know anything about saving the data structure to disk. However, I think that the reason for the parser to take som much time and memory on L3P'd scenes is that the format L3P generates is not best suited for POV-Ray. I think there (...) (25 years ago, 10-Nov-99, to lugnet.cad.ray)
 
  povray
 
Does anyone here have an in-depth knowledge of the Povray source? There is a need to eliminate the time taken by parsing so real-time rendering systems like the Dat Explorer can work on large pov files. One Idea floating around is to save whatever (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
 
  New newsgroup lugnet.cad.ray for LEGO ray-tracing
 
A new newsgroup lugnet.cad.ray has just been created. CHARTER/PURPOSE ===...=== -> lugnet.cad.ray (group): Ray-Tracing as it applies to LEGO: software tools and libraries; tips & techniques; in-depth technical discussions about element modeling, (...) (25 years ago, 8-Nov-99, to lugnet.announce, lugnet.admin.general, lugnet.cad, lugnet.cad.ray)
 
  ------( Terms of use for lugnet.com )------
 
TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)
 
  ------( Welcome to lugnet.cad.ray )------
 
Welcome to lugnet.cad.ray, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.cad.ray (group): Ray-Tracing as it applies to LEGO: software tools and libraries; tips & techniques; in-depth technical discussions about element modeling, animation, (...) (25 years ago, 8-Nov-99, to lugnet.cad.ray)


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