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In lugnet.publish, Bram Lambrecht writes:
> > Would you mind sharing the POV-code for the table + lighting? I would
> > like to use that as a background picture for BlockCAD models.
Since the server for my site seems to be down, I'll just post the file here.
Enjoy!
--Bram
// If you have Anton Raves' material.lib file, you can
// delete the #declare Color[n] statements in your .pov
// file output from L3P and uncomment the following lines:
/*
#declare setting = 3; // Choose 1-3
#include "material.lib"
#declare Color0 = material { texture { black_tex } }
#declare Color1 = material { texture { blue2_tex } }
#declare Color2 = material { texture { green_tex } }
#declare Color4 = material { texture { red_tex } }
#declare Color6 = material { texture { brown_tex } }
#declare Color7 = material { texture { grey_tex } }
#declare Color8 = material { texture { grey2_tex } }
#declare Color14 = material { texture { yellow_tex } }
#declare Color15 = material { texture { white_tex } }
#declare Color33 = material { texture { t_blue_tex } }
#declare Color34 = material { texture { t_green_tex } }
#declare Color36 = material { texture { t_red_tex } }
#declare Color42 = material { texture { t_yellowgreen_tex } }
#declare Color44 = material { texture { t_orange_tex } }
#declare Color46 = material { texture { t_yellow_tex } }
#declare Color47 = material { texture { t_white_tex } }
#declare Color382 = material { texture { tan_tex } }
#declare Color462 = material { texture { orange_tex } }
#declare Color383 = material { texture { chrome_tex } }
#declare Color503 = material { texture { chrome_tex } }
*/
// Model:
object { /* place model here */
scale 0.7
}
// Floor:
#include "colors.inc"
#include "woods.inc"
object { plane { y, 24 hollow scale .7 }
texture {
T_Wood34
scale 16
finish {
ambient 0.4
diffuse 0.4
reflection 0.15
}
}
translate x * 30
rotate y * 10
}
// Background:
background { color rgb <0,0,0>}
// Camera
camera {
#declare PCT = 0; // Percentage further away
#declare STEREO = 0; // Normal view
//#declare STEREO = degrees(atan2(1,12))/2; // Left view
//#declare STEREO = -degrees(atan2(1,12))/2; // Right view
location vaxis_rotate(<138.235,-88.5872,-112.135> +
PCT/100.0*<93.9602,-93.0435,-93.9602>,
<-8742.38,-17657,8742.38>,STEREO)
sky -y
right -4/3*x
look_at <44.275,4.4563,-18.1747>
angle 50
rotate <0,1e-5,0> // Prevent gap between adjecent quads
}
// Lights:
light_source {
<0, -200, 0>
color White
spotlight
radius 15
falloff 20
tightness 5
point_at <8, 0, 8>
} light_source {
<43.9,-116.044,-127.514>
color 0.3 * White
shadowless
spotlight
radius 15
falloff 20
tightness 5
point_at <8, 0, 8>
} light_source {
<165.562,-82.4482,57.4317>
color 0.3 * White
shadowless
spotlight
radius 15
falloff 20
tightness 5
point_at <8, 0, 8>
} light_source {
<-26.3417,-141.823,27.7441>
color 0.3 * White
shadowless
spotlight
radius 15
falloff 20
tightness 5
point_at <8, 0, 8>
}
//EOF
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Message has 1 Reply:
Message is in Reply To:
| | Re: New desktop wallpaper!
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| (...) Will do. Of course, the lighting won't light a very large area with the current settings, so you might have to adjust the scale of the model and maybe the wood texture. --Bram Bram Lambrecht / o o \ BramL@juno.com (...) (25 years ago, 11-Nov-99, to lugnet.publish, lugnet.cad.ray)
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