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 CAD / Ray-Tracing / *1652 (-20)
  Re: is the cadmoonbase project still runing?
 
hiho nice to see something new on the page. =) well whenn i find the time i'll start a module. Andreas "Patty Van Dyke" <pvandyke@pica.army.mil> schrieb im Newsbeitrag news:H9uL15.M91@lugnet.com... (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray)
 
  Re: is the cadmoonbase project still runing?
 
Go to (URL) the downloads page for the files you want. You can also email me through that page using the submit button on the submit page. Patty Van Dyke (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray)
 
  Re: is the cadmoonbase project still runing?
 
thx =) "Tim Courtney" <tim@zacktron.com> schrieb im Newsbeitrag news:H9t6w0.3x@lugnet.com... (...) (22 years ago, 5-Feb-03, to lugnet.cad.ray, lugnet.space)
 
  Re: is the cadmoonbase project still runing?
 
(...) Andreas - I think Patricia Van Dyke is still working on it. Also, added lugnet.space to the list. -Tim (22 years ago, 5-Feb-03, to lugnet.cad.ray, lugnet.space)
 
  is the cadmoonbase project still runing?
 
hiho is someone still working on these project? i'm waiting to hear something new. has someone prepared parts like these connection interface? If yes where and when could it be downloaded? ... Andreas (22 years ago, 4-Feb-03, to lugnet.cad.ray)
 
  INC files for photorealistic images
 
Hi all, I published some INC files for POV-Ray 3.5 or MegaPOV 1.0 on my website. You can also read how to install and use them. If you find errors or bugs in them please let me know directly. The URL is: (URL) (22 years ago, 1-Feb-03, to lugnet.cad.ray)
 
  Updated Axle and Connect POV primitives
 
I updated the axle and connect primitve POV file. I also added POV code to the axlehole and connect primitves so that L3P add my code automatically. I put these in a zip file that just needs to be put into the /P directory. let me know if these are (...) (22 years ago, 1-Feb-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  PolyTech Industries Model 2H
 
A long time ago, I started building little robots that were roughly minifig size. I built this particular robot at least 6 years ago, and I've always loved it. I recently decided to ldraw it and test out a new idea for "instructions". Here is the (...) (22 years ago, 31-Jan-03, to lugnet.space, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) You are almost right, the correct vector should be rgb <0.975, 0.975, 0.900>. Thanks, Jeroen (22 years ago, 30-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Got it! Actually, it wasn't the L3P colors, it was the color inc file Jeroen mailed me. He found the bug and mailed me a fix (which I fwd'ed to you and the others I have send this file to). I looked at the file on my spare computer, and there it (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
You are probably going to kick yourself for this one. You're right about the color white, but it has to do with how you defined it. The rgb had one too many values: rgb <0.975, 0.975, 0, 900> instead of: rgb <0.975, 0.975, 0> :) Thanks for the (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Thanks, Travis! An update to everyone - I mailed Travis my POV file last night, and he has discovered the same, then replaced my color defs with his... (mine were straight L3P colors), and it's working fine. I'm also able to render (with (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Your post made me curious so I rendered a image using that part. I had the part in combinations of by itself and with a minifig, solid and transparent, and with and without radiosity. I also rendered with and without the LGEO library. Other than (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Ok, so I figured something out. It's not the model I'm rendering or the radiosity settings that are taking forever, POV is hanging on _one_ part. A 1x2x3 panel. It was clear in my first attempt, so I changed it to white (Color15). Still hangs on (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Well I'm a big dummy head. What a stupid error. Thanks. -Orion (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
Add "#" to your version statement. (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) I'd love to utilize MegaPOV but when I render a scene with MegaPOV enabled all I get is a black picture and a no objects in scene warning. Does MegaPOV utilize some new object coding or am I doing something wrong. -Orion Here's my code (...) (22 years ago, 29-Jan-03, to lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) Ok, thanks. (...) Hmm... good thought. I just downloaded 1.0 and installed it on that computer. Re-rendering the same scene, and I removed all transparent and chrome elements. We'll see how this goes. Thanks, Miguel! Also, I emailed you the (...) (22 years ago, 28-Jan-03, to lugnet.cad.ray)
 
  Minifig sculpture renderings
 
After building a sculpture of a minifig ((URL) wanted to make more. However, since it could take a while to get enough bricks together, I decided to see what a smaller scale would look like. So I designed an LDraw version: (URL) I'll be able to (...) (22 years ago, 28-Jan-03, to lugnet.build.sculpture, lugnet.cad.ray)
 
  Re: POV 3.5, Radiosity, and Multiple Passes??
 
(...) This can be related to the radiosity technique which you are using when rendering. Are there any yellow objects near the white one? If so, that could very well be the reason. Fredrik (22 years ago, 28-Jan-03, to lugnet.cad.ray)


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