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 CAD / Ray-Tracing / *1592 (-10)
  More on MegaPov
 
Hi all, A few days after my post about MegaPov 0.7 a new version was released, compatible with POV-Ray 3.5. So to a certain point that post was a bit pointless. I have downloaded MegaPov 1.0 (MP1.0) for both Macintosh and Windows but only tested it (...) (22 years ago, 3-Jan-03, to lugnet.cad.ray)
 
  Excellent rendering with MegaPov 1.0 !!!
 
Hi all, Forget my last post about MegaPov 0.7, yesterday MegaPov 1.0 was announced (see: (URL) )! And it is compatible with POV-Ray 3.5. Hopefully it is still as fast as version 0.7. Jeroen (22 years ago, 1-Jan-03, to lugnet.cad.ray)
 
  Re: Excellent rendering...
 
I tried the advice below and I think I got some great results: (...) (22 years ago, 31-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Well, you shouldn't actually replace the definitions but place them after line 16 (#declare BUMPNORMAL = normal { bumps 0.01 scale 20 } and before the line saying: # declare 07071 = sqrt(0.5);. Remove the lines #declare AMB = 0.4; and #declare (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
(...) Thanks! (...) Well, I rendered a model by James Mathis (ICE train) with radiosity and camera-blur and Mega-Pov + POV-Ray 3.1 was SEVEN TIMES FASTER than POV-Ray 3.5! I also liked the overal picture rendered by MegaPov better, a bit softer if (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hi Jeroen - This looks great! I plugged it into MegaPOV and replaced my color definitions in a POV file with your code. MegaPOV is having a hard time understanding your statements: #if (BUMPS) normal { BUMPNORMAL } #end Any tips? Thanks!! -Tim (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Re: Excellent rendering with MegaPov 0.7 (long post)
 
Hej Jeroen, a BIG thanks to you for this extensive and clear post about how to get 'excelent rendering results' (ERR...) with MegaPov 0.7 but(yes), me is one of those lazy guys... so, how about a comparison between Povray3.5 and MegaPov 0.7 in both (...) (22 years ago, 30-Dec-02, to lugnet.cad.ray)
 
  Excellent rendering with MegaPov 0.7 (long post)
 
Hi all, Since the code for photorealistic pictures where released (see (URL) a lot of people have been experimenting with it. Allister McLaren for instance added light (see: (URL) which not only looks better but also removes some radiosity artifacts (...) (22 years ago, 29-Dec-02, to lugnet.cad.ray)
 
  Re: Outlined part edges in L3P?
 
(...) If you're gonna do optional lines then it'll only look correct when viewed from one direction. This means you can apply the standard cheat to solve the problem with cutoff cylinders on concave edges. Push all the edge cylinders toward the (...) (22 years ago, 24-Dec-02, to lugnet.cad.ray, lugnet.inst)
 
  Re: Outlined part edges in L3P?
 
(...) All line type 2 (and some type 5) should be visible. Why not? Edge lines along primitives are harder but not impossible. /Lars (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)


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