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 CAD / Ray-Tracing / *1337 (-10)
  Re: Aspect ratio (via L3P)
 
Andrew Westrate wrote... (...) You'll be happy to know, that I fixed that problem just three weeks ago. (...) How would you want it to work ? Just to specify the location of the camera ? See also (URL) the above post -cla has been added to function (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Sproaticus wrote... (...) How about -ib<filename> include file at beginning of POV file -ie<filename> include file at end of POV file (...) Good idea. I have already used variables in the revised camera definition, like L3Location and L3LookAt, and (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Well, Multiple lights would be cool :) But I think this would be just as easy adding yourself via a include file (in that case turning off the default light would be nice too). So I have to agree with sproaticus an option to include a file would be (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Since you mention it... Can you make l3p follow the references to light.dat in subfiles? For instance, if I have a file torch.dat (with light.dat included) used a dozen times in the file castle.mpd, have it include all twelve lights in their (...) (22 years ago, 28-Jun-02, to lugnet.cad.ray)
 
  Re: Yet another POV-Ray inlining question
 
(...) base my own. Now I'm dying to try it. I'll let you know how it works for me! Dave! (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Yet another POV-Ray inlining question
 
(...) You need to remove the 0's in front of the ldraw statements, and include a 0 L3P ENDPOV at the end. L3P does the rest. See my example I posted a long time ago: (URL) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Yet another POV-Ray inlining question
 
Okay, I'm getting there, but one bit still eludes me. If I have something like the following: 0 REALLY NIFTY PART BY DAVE! 0 L3P IFPOV 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 POV CODE 0 (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
(...) Lars, Thanks for your good work, and I have just a few requests, in order if decreasing importance: - option to include a file at end and/or begin of .pov file (e.g. for megapov's edge-detection feature, etc.) - placing camera block, (...) (22 years ago, 26-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
Don Heyse wrote... (...) Currently I have added: -cr<a> camera roll angle, default is 0 degrees -co[<s>] orthographic camera, optional scalefactor -csl left stereo camera -csr right stereo camera -csa<a> stereo camera angle, default is 5 degrees (...) (22 years ago, 25-Jun-02, to lugnet.cad.ray)
 
  Re: Aspect ratio (via L3P)
 
rmelkert wrote... (...) -cc%CA seems wrong: -cc<x>,<y>,<z> camera coordinates (location) -ca<a> camera angle, default is 67.38 degrees /Lars (22 years ago, 25-Jun-02, to lugnet.cad.ray)


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