To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *132 (-10)
  Re: help!!! - light sources in POV-RAY
 
(...) Well, I don't know how helpful this is -- and I did have to add the lights manually in the .pov file -- but the raytraced images shown here... (URL) a POV point-source light rather than actually coloring any elements. It's wicked slow to (...) (25 years ago, 8-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
Lars, Speaking of rendering many files, is there a way you could edit L3P so that the output files wouldn't include color definitions. I like to use my own (well, actually, Anton Raves') colors, so I always have to delete the color definitions from (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) Actually, creating a light_source which includes a looks_like { mypiece } works pretty well. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: help!!! - light sources in POV-RAY
 
(...) I was pretty disappointed to discover that light sources don't cut it, not in the POV-Ray world. What you need to do is set those pieces' colors to have a high ambience, like 3. For example, say in your POV file you have the following color (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: automated rendering??? (was "Re: New White Tiger Mecha")
 
(...) Well, sure... It's called ONYX's L3P Add On. Now that I have figured out what makes it crash, It's wonderful. One trick is that you will pretty much always have to manually adjust the floor groundplane in the POV file if the model is at all (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  help!!! - light sources in POV-RAY
 
Hi! I need some help with POV-RAY, L3P, (etc.). I'm trying to ray-trace this DAT file ("(URL) with a change in the lighting. I want there to be a "glow" (a light?) from within the "gem" atop the staff (i.e., the 1x1 Cone), and light from the (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  help!!! - light sources in POV-RAY
 
Hi! I need some help with POV-RAY, L3P, (etc.). I'm trying to ray-trace this DAT file ("(URL) with a change in the lighting. I want there to be a "glow" (a light?) from within the "gem" atop the staff (i.e., the 1x1 Cone), and light from the (...) (25 years ago, 7-Mar-00, to lugnet.cad.ray)
 
  Re: Datsville contribution
 
There is another approach. While I was experimenting on LDraw animations, I had another LDraw directory in which I have removed all lines ending with stu*.dat. Thus I has a much faster rendering for preview purposes. Now, I'm not suggesting that we (...) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: Datsville contribution
 
Bram: (...) I think POV-Ray has an option for eliminating everything placed a certain distance behind the camera. That would probably be beneficial for "minifig views", but I don't know what to do about overhead shots. Play well, Jacob ---...--- -- (...) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
 
  Re: lit truck raytrace wallpaper (competion bram!)
 
Will Hess skrev i meddelandet ... (...) You have to lower the ambient value, and fiddle a bit with the parameters for the light that should be used with 'looks_like'. As an example, take my Christmas rendering from 1998: (URL) from the .pov file: (...) (25 years ago, 5-Mar-00, to lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR