Subject:
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Re: Datsville contribution
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Newsgroups:
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lugnet.cad, lugnet.cad.ray
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Date:
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Tue, 7 Mar 2000 09:49:44 GMT
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Viewed:
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1039 times
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Bram:
> sparre@sys-323.risoe.dk (Jacob Sparre Andersen) writes:
> > Our main problem at the moment is that we need a machine
> > with close to a Gb of memory (RAM+swap) to make ray-traces
> > of the complete town.
>
> Would it be possible to write a program to eliminate all invisible parts
> or polygons to make parsing/rendering faster?
> --Bram
I think POV-Ray has an option for eliminating everything
placed a certain distance behind the camera. That would
probably be beneficial for "minifig views", but I don't know
what to do about overhead shots.
Play well,
Jacob
------------------------------------------------------------
-- E-mail: sparre@cats.nbi.dk --
-- Web...: <URL: http://hugin.ldraw.org/LEGO/Skibe/ > --
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Message has 1 Reply: | | Re: Datsville contribution
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| There is another approach. While I was experimenting on LDraw animations, I had another LDraw directory in which I have removed all lines ending with stu*.dat. Thus I has a much faster rendering for preview purposes. Now, I'm not suggesting that we (...) (25 years ago, 7-Mar-00, to lugnet.cad, lugnet.cad.ray)
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Message is in Reply To:
| | Re: Datsville contribution
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| (...) Would it be possible to write a program to eliminate all invisible parts or polygons to make parsing/rendering faster? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Mar-00, to lugnet.cad)
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