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 CAD / Ray-Tracing / *1317 (-20)
  Aspect ratio (via L3P)
 
Is there a way to set the aspect ratio of a scene trough the ini file? I am working on the export of my LD4DModeler program and noticed the image is going to be compressed when the specified width/height is not 4:3. It would be cool if L3P had a (...) (22 years ago, 22-Jun-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
Lars C. Hassing wrote... (...) location L3Location sky -y right -4/3*x look_at L3LookAt translate -L3Location #declare vx=vaxis_rotate(x,L3...ollAngle); #declare vy=vaxis_rotate(y,L3...ollAngle); #declare vz=vaxis_rotate(z,L3...ollAngle); matrix (...) (22 years ago, 18-Jun-02, to lugnet.cad.ray)
 
  creating textured floor, how to?
 
i am creating a scene, and i am wondering how to make the floor wood? (22 years ago, 18-Jun-02, to lugnet.cad.ray)
 
  Re: How can I hide an object in a frame?
 
Yes, it will work as Roland has suggested using a bunch of #if statements. I have used this technique to make a parade of Classic Space vehicles (I'll upload the movie soon) passing by the camera. I wanted to save memory and parse time by only (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
 
  Re: How can I hide an object in a frame?
 
Funny, I was thinking about this myself yesterday while testing some stuff. I think you've got to play around with major #IF structures based upon the clock variable. Roland. (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
 
  How can I hide an object in a frame?
 
I'm making an animation where I need to hide pieces of a trains as they pass the end of a track "just like in simcity games" How can I tell pov-ray to hide a piece when it gets to <0,0,-2800> if the trains goes from <0,0,300> and it ends at (...) (22 years ago, 17-Jun-02, to lugnet.cad.ray)
 
  Thankyouthankyouthankyou! Re: Omitting DAT-code from POV output files?
 
(...) Ah-ha! This bit is the part that was messing me up! I wasn't leading the LDraw lines with the 0 character. Now the part converts to a 4.5K .pov file! Thank you very much for helping me work this out! Dave! (22 years ago, 13-Jun-02, to lugnet.cad.ray)
 
  Re: Omitting DAT-code from POV output files?
 
(...) I think this is what you want to do: 0 File header 0 L3P IFPOV 0 POV-Ray version of file goes here .... 0 L3P ELSEPOV 0 Ldraw version of file goes here .... 0 L3P ENDPOV 0 End of file 0 Andy (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Thanks Anders! I've been playing around with it for a few days and I think I now have a grasp of the basics. At this point I'm on to screwing up bigger and more complicated POVRay objects. Here's what I've come up with so far (WARNING: (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Omitting DAT-code from POV output files?
 
Now that I've made my first baby steps into the wild world of inlined POV-Ray code, I have a whole fleet of brand new dumb questions to ask, so here goes the first one: I've created a clone part in POV-Ray, the .pov file for which is somewhere (...) (22 years ago, 12-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
"Dave Schuler" <orrex@excite.com> skrev i meddelandet news:GxI4LG.Mq6@lugnet.com... (...) 'clipped_by' is almost the same as a CSG 'difference', ie. it modifies the object, but doesn't generate surfaces on the cut part. 'bounded_by' is a hint to (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) Cool--thanks for the info. This'll give me something else to play with. Dave! (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Re: Clipping
 
(...) It will render only those parts which are common in both shapes, everything else is discarded. (...) It is my understandment that using bounded_by preserves the surface of the bounding object. The simpler object is assumed to bound, ie. cover (...) (22 years ago, 11-Jun-02, to lugnet.cad.ray)
 
  Clipping
 
Could someone tell me if I understand the "clipped_by" function in POV-Ray correctly? As I see it, if I do something like: sphere {<0,0,0>,2 clipped_by {box <0,0,0>,<1,1,1>} will it only display those portions of the 2-radius sphere that fit within (...) (22 years ago, 10-Jun-02, to lugnet.cad.ray)
 
  Re: can anyone help me on making a curve spline please?
 
I think you should check the following tutorial: (URL) where you should have downloaded the spline.mcr See ya Rui Martins (...) layout but (...) around the track here is last spline code I used (...) "spline.mcr" (...) (22 years ago, 4-Jun-02, to lugnet.cad.ray)
 
  can anyone help me on making a curve spline please?  [DAT]
 
Hello, I'm working on an animation where a monorail will go around a layout but I can seem to make a good curve spline for the monorail to follow it when it turns around the track here is last spline code I used #include "spline.mcr" #declare (...) (22 years ago, 3-Jun-02, to lugnet.cad.ray)
 
  Re: Tilting the camera
 
"Lars C. Hassing" <lch@ccieurope.com> skrev i meddelandet news:GwwDyB.Apu@lugnet.com... (...) Because my fingers slipped :-) CW == positive direction -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 30-May-02, to lugnet.cad.ray)
 
  Re: Weird Error
 
(...) Maybe not the next release - this file has a few more issues to be addressed, and it probably won't be taken care of by then. Steve (22 years ago, 31-May-02, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: Cloth Cape?
 
(...) This should be possible for an experienced author using a subpart technique, if we divide the cape up into subparts along the fold lines. When tessilated in a single plane these subparts could represent the unfolded part - this should probably (...) (22 years ago, 31-May-02, to lugnet.cad.ray, lugnet.cad)
 
  Re: Weird Error
 
(...) My version (Official LCad update 98-02) also has the erroneous line, which should be fixed for the next release... I think the " 1 16" at the end of the line should be deleted. The 30033.dat also has several identical (duplicate) lines. L3P (...) (22 years ago, 31-May-02, to lugnet.cad.ray, lugnet.cad.dat.parts)


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