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In lugnet.cad.ray, Gary Blessing writes:
>
> Travis Cobbs <tcobbs@REMOVE.halibut.com> wrote in message
> news:Gwtxsn.9Jr@lugnet.com...
> > In lugnet.cad.ray, Gary Blessing writes:
> > > Hello Folks,
> > >
> > > I'm doing a comic style lego book with pov-ray and need a cloth cape.
> > > So my question is: Has anyone figured out a way to do the cloth capes in
> > > Ldraw or POV??
> > >
> > > Thanks In Advanced!
> >
> > Given their small size, they will pretty much always look the same when used
> > on a standing minifig (assuming there are no obstructions). They could
> > presumably just be modeled like any other part in the shape they form when
> > worn. You would of course want to change the material properties when
> > rendering in POV Ray in order to make them look more like cloth and less
> > like plastic.
> >
> > Note that I haven't ever authored any parts, and I have virtually no
> > knowledge of using POV Ray, but there's no reasong it couldn't be done.
> >
> > --Travis Cobbs (tcobbs@REMOVE.halibut.com)
>
>
> Thats exactly what I had in mind, it being modeled just like any other part.
> I too have never modeled any parts, or I would have done it myself.
>
> Gary
This should be possible for an experienced author using a subpart technique,
if we divide the cape up into subparts along the fold lines. When tessilated
in a single plane these subparts could represent the unfolded part - this
should probably by the regular part number file. When combined into an
irregular polyhedron in 3-D they would appear as a wearable cape - this
could use a .....c01.dat name. There would be thickness considerations and
some complex geometry to solve, but I think this could work.
Chris
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Message is in Reply To:
| | Re: Cloth Cape?
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| Travis Cobbs <tcobbs@REMOVE.halibut.com> wrote in message news:Gwtxsn.9Jr@lugnet.com... (...) used (...) Thats exactly what I had in mind, it being modeled just like any other part. I too have never modeled any parts, or I would have done it (...) (22 years ago, 30-May-02, to lugnet.cad.ray, lugnet.cad)
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