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 CAD / Ray-Tracing / *1167 (-20)
  Re: 3D applet of my ISCC entry
 
I like it. Lets see more!! -Chuck (23 years ago, 6-Feb-02, to lugnet.adventurers, lugnet.cad.ray)
 
  Re: 3D applet of my ISCC entry
 
(...) Wowzers! That's pretty cool. (...) -Jason +---...---+ Jason Spears Michlug - (URL) Page - (URL) Store - (URL) (23 years ago, 6-Feb-02, to lugnet.adventurers, lugnet.cad.ray)
 
  3D applet of my ISCC entry
 
Thanks to Chuck Sommerville and Helmut Dersch, I was inspired to do a couple of 3D renderings of my ISCC entry. Links are on the second page of the site: (URL) two images with borders link to renderings of the main temple and and the hidden (...) (23 years ago, 6-Feb-02, to lugnet.adventurers, lugnet.cad.ray)  
 
  Re: Is there anyway to know the estimate time in POV-RAY?
 
(...) Try to render it at a small resulution, and then estimate the time needed to render it all by multiplying the time for the small one with the size increase you are planning. Take an example: Render the image at 120x80 pixels. Let's assume that (...) (23 years ago, 4-Feb-02, to lugnet.cad.ray)
 
  Re: Is there anyway to know the estimate time in POV-RAY?
 
Is file XYZ and animation file. If so, then render just the first frame using Subset_Start_Frame = 1 Subset_End_Frame = 1 This will just render the 1st frame of you file. At the lower-right hand of POV once the file is done rendering it will tell (...) (23 years ago, 4-Feb-02, to lugnet.cad.ray)
 
  Is there anyway to know the estimate time in POV-RAY?
 
How can i know how much time will take to render XYZ.POV file? (23 years ago, 3-Feb-02, to lugnet.cad.ray)
 
  Re: How to add own parts to LGEO?
 
(...) Thanks, Steve! I'll try that; the POV-Ray code had been finished by now (pictures are on our site for anyone interested). The bytes of L2P_ELMT were driving me mad... Regards & thanks a lot, Vincent Project group site: (URL) (23 years ago, 3-Feb-02, to lugnet.cad.ray)
 
  Re: Solution
 
Willy, Thanks for the info. I tried it and it works like a champ in Bryce 5. I will probably be writing a little command line script to automagically do the conversions for me. However, there is one thing I do not know how to deal with. When the (...) (23 years ago, 3-Feb-02, to lugnet.cad, lugnet.cad.ray)
 
  Brickcaster Web page: New building animations
 
My classic space page has dramatically changed. This is my last attempt to produce online light-weight and yet high quality building instructions. This my new standard for future original creations. (URL) anyone knows how to modify the javascript to (...) (23 years ago, 2-Feb-02, to lugnet.cad.ray, lugnet.space, lugnet.announce.moc)
 
  Re: How to add own parts to LGEO?
 
(...) Hi, Vincent! (...) Sorry, I can't help you there. I'm not very knowledgeable on the workings of LGEO... BUT, you don't need to hack into LGEO to get the effect you want. If you've create your parts as both LDraw .dat files and POV-Ray files, (...) (23 years ago, 1-Feb-02, to lugnet.cad.ray)
 
  Re: DAT files to Bryce 5???
 
hi rick, (...) we solved this problem nearly a year ago. have a lock at the thread below: (URL) hesitat to contact me if you have further questions. bye, willy (23 years ago, 31-Jan-02, to lugnet.cad.ray)
 
  How to add own parts to LGEO?
 
Hi people, can anyone tell me how to add my own POV-Ray brick files to LGEO, so my .dat files will be automatically converted to my .inc files when using L3P? I was unable to work out the file format of L2P_ELMT.TAB. (I read a suggestion earlier (...) (23 years ago, 24-Jan-02, to lugnet.cad.ray)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) I'm not entirely sure. It's actually a line segment with an emplied endpoint of <0,0,0>. I tried to duplicate the math that went into that vector, got stumped (I think there's at least one more assumption that POVRay makes with vaxis_rotate() (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) easier to follow than redefining L3Location in terms of itself. That made my head spin until I worked it out on paper. Perhaps if l3p put a comment before these lines it might be easier to follow: // Set the camera location. #declare (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
Gah, my previous attempt didn't get through due to slashdot... (...) Thanks! (...) Again, thanks! (...) Okay, that's like 6 for, and 0 against. It's in there. :-, Thanks, - jsproat (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) I shouldn't really second-guess Lars Hassing, but judging from a recent post he might be doing just that. (URL)My only suggestion for improvement would be to move the "How can I (...) I've been thinking on that, actually. I initially put it in (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) That's a good idea. I think I'll do that. :-, Cheers, - jsproat (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
In lugnet.cad.ray, Jeremy H. Sproat writes: [snipped] (...) Love it! But why not submit it to Tim Courtney of LDraw.org. He/they really want some user input/experience of LDraw related issues. Think about it! Jeroen (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Great! I've been experimenting with these values in POV-ray, this really helps! Critiques: orthographic, para 1, "as it is the camera type used by LDraw most if not all the other LDraw tools" is missing an "and" between LDraw & most. Maybe a (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Wow, lots of good stuff in there! I especially liked the way you broke up the sky vector in the "How to roll the camera" section, and the way the camera_range declaration really clears up what the PCT values are doing. Perhaps we should add (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)


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