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 CAD / Ray-Tracing / *1152 (-20)
  Re: Request for Comment on my L3P camera tutorial
 
(...) I shouldn't really second-guess Lars Hassing, but judging from a recent post he might be doing just that. (URL)My only suggestion for improvement would be to move the "How can I (...) I've been thinking on that, actually. I initially put it in (...) (23 years ago, 30-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) That's a good idea. I think I'll do that. :-, Cheers, - jsproat (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
In lugnet.cad.ray, Jeremy H. Sproat writes: [snipped] (...) Love it! But why not submit it to Tim Courtney of LDraw.org. He/they really want some user input/experience of LDraw related issues. Think about it! Jeroen (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Great! I've been experimenting with these values in POV-ray, this really helps! Critiques: orthographic, para 1, "as it is the camera type used by LDraw most if not all the other LDraw tools" is missing an "and" between LDraw & most. Maybe a (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Re: Request for Comment on my L3P camera tutorial
 
(...) Wow, lots of good stuff in there! I especially liked the way you broke up the sky vector in the "How to roll the camera" section, and the way the camera_range declaration really clears up what the PCT values are doing. Perhaps we should add (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw)
 
  Request for Comment on my L3P camera tutorial
 
(...) Okay, I've whipped up *something*. If you're intimately familiar with the L3P camera block, or if you're just plain curious, here's my L3P camera block tutorial ready for review: (URL) kinda beta-quality right now, so I'm soliciting criticism. (...) (23 years ago, 29-Jan-02, to lugnet.cad.ray, lugnet.cad.dev.org.ldraw, lugnet.publish)
 
  Re: 3D stereograms? programs?
 
(...) Not for Windows (I've got several fun, free ones for Mac 8?P )... Here's two that I found after a Google: ftp://garbo.uwasa.fi...rds200.zip (URL) one found on Tucows: (URL) fun! Matt (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
 
  3D stereograms? programs?
 
Hey y'all, Does anyone know of any cheap (read: free :-) stereogram generators? Dots or red/blue will do... Has anyone used L3P's stereogram-generator feature? Got any stereograms to show off? Cheers, - jsproat (23 years ago, 27-Jan-02, to lugnet.cad.ray, lugnet.publish, lugnet.off-topic.geek)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Bram, I think the image you presented is very nice, and you gave a very interesting tutorial on creating it. Great stuff! I think this method has some very interesting properties, compared with using ldglite (What is the correct capitalization? (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Thanks for the fine tips! I'll give it a try! SteveB (...) (23 years ago, 23-Jan-02, to lugnet.cad.ray)
 
  RE: YATA Selling MOC Instructions...
 
(...) You are correct, all reflection was turned off. I'll outline the important bits: First, you *cannot* use LGEO parts, since they don't have the sharp edges that the find_edges process picks up. Second, to get an image without perspective, you (...) (23 years ago, 21-Jan-02, to lugnet.cad.ray)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: YATA Selling MOC Instructions...
 
Hi Guys, I have been following this thread and I am extremely interested in the VW rendering. I'm the author of the BricWorx instructions (www.bricworx.com/80...tions.jpg) and would love to get this "look" for my instruction steps. Bram, I would be (...) (23 years ago, 18-Jan-02, to lugnet.cad.ray)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Eduardo, The basic steps are listed below. Which part would you like more information about? Bob (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Thanks, I did not know that. I usually don't use steps, but I will give that a try. (...) [snip] (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)


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